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Topic Starter |
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Latest Post |
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| Necrobump the old ones lest they fall into eternal obscurity |
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10-21-2020 at 10:17 AM by skell |
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| feature request for the next iteration DROD |
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02-09-2015 at 03:30 AM by Tuttle |
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| It's so close to programming. Let's close the gap! |
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1977 |
05-12-2018 at 10:20 PM by Dali |
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| another kind of hold scoring |
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| [Game logic, 5.2 Upcoming] |
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09-25-2007 at 03:08 PM by coppro |
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| For beta-testers and for optimizers |
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2290 |
11-09-2006 at 11:44 AM by Syntax |
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| A minor UI tweak |
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10-15-2007 at 03:26 PM by eb0ny |
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| For the restore screen |
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| read the scroll and.... shazzam! suspense |
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08-24-2006 at 10:44 PM by silver |
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03-28-2009 at 06:04 PM by rman |
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| while watching a demo |
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05-30-2005 at 05:05 PM by mrimer |
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| Generalized "Get Natural Target" |
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| May multiply |
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08-04-2006 at 06:04 PM by Niccus |
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12-23-2012 at 01:55 PM by Nuntar |
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| -larrymurk |
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01-28-2006 at 11:02 PM by Chaco |
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| another scripting suggestion |
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| [Game logic, 5.2 Upcoming] |
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07-13-2003 at 04:17 PM by Sokko |
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| [Game logic, 5.2 Upcoming] |
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10-19-2020 at 11:31 PM by Chaco |
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10-19-2005 at 10:40 PM by zonhin |
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| For some situations |
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| wherewithal I suggest a solution to a problem that might not exist |
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04-29-2012 at 03:24 PM by Syntax |
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| "R" working instantly, like backspace, when dead |
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