Announcement: Remember: you are giving away your fantastic ideas for free, and somebody else might even make money from them (or appear to). That's just how the world works! If you're worried about it, maybe you shouldn't post your ideas here.

Caravel Forum : DROD Boards : Feature Requests : "Behave like" script command
New Topic New Poll Post Reply
Poster Message
Level: Smitemaster
Rank Points: 2320
Registered: 09-10-2004
IP: Logged
icon "Behave like" script command (+3)  
Makes a character behave like an existing monster (or custom monster)
Possibly with an option for permanently/for 1 or x turns

* Make someone behave like Halph but without preexisting story stuff
* Differentiate a monster from its fellows - e.g. make the goblin king act like a goblin, or maybe a guard or aumtlich or brain
* Player choices could alter how a creature behaves - be nice and they act like stalwarts, be mean and they act like guards.
* There are some interesting things that could be done with monsters that change behaviour, eg a mimic that turns into a decoy after 10 turns; a were-creature that spends 30 turns as a roach then 30 turns as a goblin; use special command key to stupidify roaches and make them act like gel babies; brains that can be turned off and on
07-04-2019 at 07:16 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Feature Requests : "Behave like" script command
Surf To:

Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us |

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.