Just beat this fully. Great game, I highly recommend it!
It was more difficult than I had expected it to be, having played DROD for a long time I thought I'd breeze through it, but nope, this was full to the brim with really solid puzzles from the get-go. The quality was consistently really high and there was no filler.
The tiny element selection was also a surprise but you did really well with making them all fill a lot of different roles and there was lots of interplay between them. Making the roach-equivalent a flying enemy was a good choice too. It's really cool how much you managed to do with just them in the first dungeon.
Allowing pressure plates and some other floor-based elements to sit on top of others was a great idea. I was surprised by how much mileage came out of toggle floors.
My favourite element was probably the Angry Eye. I think the lamest element was the multi-push block, I did a count and they only showed up in 4 rooms, and two of those rooms weren't even real puzzles? A bit of a waste of time.
I think the only room I actively disliked was Parallel Roads (6, -3, 0). Seemed like you had a cool setup with the slug on the pressure plates making a kind of moving platform but the puzzle that came out of it felt like a magic move sequence mess.
List of favourite rooms by area:
Click here to view the secret text
×First dungeon:
Racetrack (0, 1, -1)
Collapsing Road (0, -1, -1)
Bomb bug dungeon:
Wingman (1, -2, -1)
Angry Eye Canyon (1st half)
Railgun (2, -6, 0)
Warzone (1, -3, 0)
Council Meeting (1, -4, 0)
Mutually Assured (0, -4, 0) (This room is the best one in the game IMO, just absolutely brilliant puzzle, well done)
Angry Eye Canyon (2nd half)
Patchwork (-1, -3, 0)
Block Hills (1st half)
No swimming (5, -2, 0)
Fight of Flight (4, -6, 0)
Bridge Demolition (3, -5, 0)
Block Hills (2nd half)
This entire area (except Buried Treasure I guess)
Statue Volcano (1st half)
Hotfoot (8, 2, 0)
Reservoir (0, 2, 0)
Statue Volcano (2nd half)
Cooling Sector (4, 1, -1)
Under Fire (6, 1, -1)
Slug Marsh (1st half)
Waste Disposal (6, -4, 0)
Slug Marsh (2nd half)
Traffic Controller (8, -1, 0)
Altars
Spectacles (5, -2, -1)
Pacific floors
Do No Harm (5, -3, -1)
Remote Control (4, -5, -1)
All Eyes on Me (6, -5, -1)
Ducklings (6, -4, -1)
The Tower
Above it All (4, -2, 2)
Slowest solves according to end game stats (which is a cool feature btw):
Click here to view the secret text
×Shooting Range (2:08:57) (maybe I got up and left at some point?)
Final Battle (44:14)
Detonation Chamber (34:30)
Personal Space (29:04)
Firewalk (23:21)
No Swimming (21:31)
Sheep Dog (19:49)
Assembly Hall (19:39)
Under Fire (19:14)
Patchwork (19:13)
(everything else is 15 mins range or lower)
Minor gripes:
- I wish the world map cared more about continuity between adjacent rooms and macro decoration. Each area is clearly styled differently but the borders between areas are just a straight jump from one thing to another. The river weaving between Angry Eye canyon and Block Hills is cool, I hoped the map would be more like that.
- I really enjoyed the freedom in the early game to tackle sections of each area to get one of three keys, it opened up a lot to work on at once. But in the second half of the game each area was a straight corridor, so you were more likely to just get totally stonewalled when a puzzle stumped you, less others to work on while you take a break from a hard puzzle.
[Last edited by kieranmillar at 05-25-2024 03:18 PM]