If you read the
history of DROD, you will notice that DROD actually started out as a board game of sorts. Erik Hermansen prototyped the idea of kings on a chessboard wielding swords. Turns could be spent either moving your king or rotating it to face another direction. Since the feedback Erik got was positive, a legacy was born.
The DROD experience is possible largely thanks to tight game mechanics. Deterministic, turn-based, tile-stepping mechanics with clear movement rules (well, mostly). Were it not for the fact that DROD rooms each contain over a thousand tiles, often filled with hundreds of monsters, and featuring dozens of distinct game elements, it might be feasible to present DROD in a board game format today. However, for better or worse, I doubt that players would be interested in, first, setting up a thousand-tile board, and second, moving a hundred monsters around each turn by hand. Or third -- paying well over a hundred bucks for the mound of game components such a direct translation of the DROD experience would require. Computers take care of all of those details for you and electrons are quite cheap. Still, there is a play experience that board games provide that can not be produced by video games: you get to play with toys.
There is something intrinsically satisfying about beautiful game components that you can hold in your hand and look at in three dimensions -- cards, dice, colorful wooden bits, plastic figures, cardboard tiles, and maybe a beautifully-drawn game board that, for a while, becomes your world. On top of this, there is something irreproducable about being able to sit around with friends and family and share a memorable gaming experience together. Where you look at each other instead of at a monitor. Board games provide not only small children -- but also responsible, mature adults, and even grumpy, old men -- a perfect excuse to play with toys together.
In the USA, we know all about mass-produced Hasbro games like Monopoly, Risk, Life, Stratego, and others. The aforementioned games have been around for fifty years or more. Gaming technology and design has advanced a lot since then, but families are still often buying these same old, tired titles, often because it's what's on the store shelf and they just don't know any better. Popular American games have a flow that goes something like: 1) Roll some dice, 2) move a pawn, 3) do what the board says where you land. This allows for a very limited amount of strategy and is almost entirely luck-driven, and as such, has a limited appeal for adults. If the game takes a while to play (you know who you are), kids often lose interest before the end too.
This play style has turned off a lot of people from board games in America and elsewhere. This is regrettable, because there are literally hundreds of designer games available that for many people are much more interesting to play. There have always been designer games in the US, but the great majority of these have come out of Europe. In particular, as with fine-tuned cars, Germany is a hotbed of fine-tuned game design. As I understand it, while many Americans spend a large chunk of leisure time watching TV, Europeans more often tend to activities that promote family interaction. Board games easily fill this role, and over the last twenty years or so, there has been an outpouring of "
Euro-style"
board games. Thanks to the internet, these have become quite accessible in the US and US game publishers are importing these titles for local sale.
Your typical mass-market American game like Monopoly has little strategy, typically involves knocking players out of the game along the way, and might take several hours to play (which long duration becomes unbearable when players are knocked out early and have nothing to do while the last few players finish). In contrast, Euro-games as a rule are more strategic, with luck playing a smaller role, with more streamlined rules and tighter play mechanics. They typically don't knock players out of the game mid-stream, and are usually relatively quick to play. They are generally non-violent and not fiercely competitive, so it's easier for the whole family to be involved in a fun gaming experience without worrying so much that your child's feelings might be hurt when they land on your hotel on Boardwalk and run out of money, or they only have one country left on the map, and you are rushing in with your fifty armies. Not that there's anything particularly wrong with that when you've got a group of guys together who can take a hit to their gamer ego, but when you're looking for a more casual gaming experience, it doesn't always satisfy the crowd.
A grandfather of the Euro-game movement is SETTLERS OF CATAN. In Settlers, players compete to build settlements, cities and roads in order to become the dominant tribe on the island. I'm sure many of our international audience here have played and love this game. Being wildly popular, as far as board games go, there are several expansions and spin-offs to the game. It has even popped up recently on XBox Live. SETTLERS is considered a "
gateway"
game -- it's the type of game that gamers might use to introduce non-gamers into the larger world of board gaming, giving them a feel for what a game with strategy beyond Monopoly might feel like.
If you've tried and enjoyed playing SETTLERS once upon a time, some other gateway games you might like are TICKET TO RIDE, a card-based trick-taking game where you build railways across the country to earn points, and CARCASSONNE, a tile-based game where you compete to develop your community by placing your followers on roads, cities, and fields. Each of these games also has inspired a slew of sequels. If you're looking for some new and interesting board games to play with family or friends, you might try some of these out. I like games of all kinds, but more importantly, these games are something I can always play with my wife and kids.
This article is already getting pretty long so I'll break here, but I've barely scratched the surface of strategic and tactical board games. Please share your thoughts on board games! If this topic is interesting to you, I'd like to follow up in future editions of the Illumination with some more great games that might be of particular interest to those who love the way DROD plays thanks to similar types of play strategies.
RoboBob's Topic Picks: Succumbing to Deadlines Edition
Happiness is...
http://forum.caravelgames.com/viewtopic.php?TopicID=30067
Happiness is gloating. Have you stolen a high score from anybody recently? Do you have anything at all that you'd like to gloat about? Darn it - tell the world!
DROD Wiki
http://forum.caravelgames.com/viewtopic.php?TopicID=29942
A fan-driven effort has started to collect DROD universe information into a Wiki. Feel free to contribute!
Using additional tools in DROD RPG
http://forum.caravelgames.com/viewtopic.php?TopicID=29840
When you play DROD RPG, do you just plow through the level sets, or are you a meticulous notetaker? Do you use a spreadsheet or an abacus? What gets you through the game? Come see the advice, strategies, and tools that other players utilize, and give us some of your contributions!
Why DROD doesn´t appeal to the masses
http://forum.caravelgames.com/viewtopic.php?TopicID=29781
You're a refined gamer with copious amounts of indie cred - you understand that DROD is a niche game. But what exactly is it about DROD that makes its audience so specific?
DROD: The City Beneath Holds
Flight of the Fegundo
http://forum.caravelgames.com/viewtopic.php?TopicID=30023
soco ban sword
http://forum.caravelgames.com/viewtopic.php?TopicID=30014
Zen
http://forum.caravelgames.com/viewtopic.php?TopicID=29874
One Step Ahead
http://forum.caravelgames.com/viewtopic.php?TopicID=29792
Puzzlemania
http://forum.caravelgames.com/viewtopic.php?TopicID=29769
No-monster hold compilation
http://forum.caravelgames.com/viewtopic.php?TopicID=29761
The Good, the Bad, and the Ugly compilation
http://forum.caravelgames.com/viewtopic.php?TopicID=29752
Empire's power: And Beethro comes along
http://forum.caravelgames.com/viewtopic.php?TopicID=29750
DROD: RPG Level Sets
Hold Anonymous
http://forum.caravelgames.com/viewtopic.php?TopicID=29932
Cludo's dungeon
http://forum.caravelgames.com/viewtopic.php?TopicID=29766
-----------------------------------
Thanks, Robobob! Till next time!
- Mike
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 10-22-2009 04:13 AM]