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Caravel Forum : DROD RPG Boards : RPG Holds : Hold Anonymous (Community collaboration)
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7.6/10 (12 votes)
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Author Name:eb0ny
Submitted By:eb0ny
Hold Name:Hold Anonymous
Theme:Community collaboration
Author's Difficulty:
Number of Levels:8
Number of Rooms:91
Number of Monsters:796
Version:DROD RPG: Tendry's Tale (1.1)
High Scores:View High Scores
Hold Karma:8 (+8 / -0)
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File: Hold Anonymous.drh (50.7 KB)
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License: Other
From: Unspecified
icon Hold Anonymous  
A result of the first RPG Hold Anonymous forum game. It is somewhat more difficult then Tendry's Tale. Also, there are three distinct endings you can reach in the hold, depending on how you optimize your route.
Have fun.
08-28-2009 at 10:12 PM
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TFMurphy
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icon Re: Hold Anonymous (+2)  
EDIT: This hold originally had an unbounded score exploit that was only discovered shortly after promotion. This issue has since been fixed. As such, I have removed the warning and replaced it with something better fitting.


The result of an architectural forum game, Hold Anonymous is comprised of six levels with a great diversity in challenges and a brutal level of difficulty.

Frustration is likely early on: not only must you plan your route carefully, but it is very easy to enter a new level only to find that you simply have not kept enough resources left to proceed. And of course, you will not know these requirements until you get to them. The third level in particular is a major bottleneck in this respect, and many will get that far only to find they should restart the hold from the very beginning to repair their mistakes.

The hold is unforgiving, and due to the nature of the forum game, is largely unstructured, with some particular choices available that no player in their right mind would make (and in some cases, *could* make). On the other hand, however, this makes the hold feel quite non-linear, and the variety of room designs make exploration rather entertaining. In particular, the second half of the hold will likely see you constantly switching between the last three levels as you search for the next easiest room to tackle.

Despite the level of challenge, there is still quite a bit of leeway for extra optimization, especially when you consider that it is possible to fully complete the hold without using any of the myriad of accessories you can find in its depths. And this is where Hold Anonymous really shines. Whilst the story is mostly confined to the start and end of the hold, it is excellently scripted and provides a very interesting hook... as well as three different endings depending on your actions in the dungeon. You are unlikely to see any ending but the standard one upon finishing the hold for the first time, but subsequent replays are much more fun than fumbling in the dark.

Of particular note is the Pacifist ending, which challenges you to reach the bottom of the dungeon with as low a REP as possible. This requires a thorough knowledge of the hold and very careful decisions, but it makes for a significant departure from your first playthrough, and allows you to enjoy the results of your exploration in a new way.

The difficulty may be a problem for some players, but once you have enough experience with DROD RPG, it's worth perservering. And if things get too bad, remember that you can always request help at the Hints and Solutions board.

[Last edited by TFMurphy at 09-08-2009 02:35 AM]
08-28-2009 at 11:54 PM
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Tahnan
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icon Re: Hold Anonymous (0)  
quote:
TFMurphy wrote:
EDIT: Actually, I'll clarify -- you can play as you like, but be warned that if the hold is updated, scores may be affected by the change. (Though if all goes well, only scores that abuse the exploit should be deleted)
Does it make sense to tell us what the exploit is, so we don't accidentally use it? (I don't know whether it's possible to accidentally use this exploit, but that's because I don't really understand RPG very well at all.)
08-29-2009 at 09:39 AM
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TFMurphy
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icon Re: Hold Anonymous (+1)  
quote:
Tahnan wrote:
Does it make sense to tell us what the exploit is, so we don't accidentally use it?
I want to avoid going into details in this particular thread to avoid spoiling parts of the hold for people just interested in playing it as a newly released level set. However, it is fair to say that it is not possible to accidentally use the exploit -- you need to know exactly what you're doing to even get the opportunity to see it.

Essentially, if you discover a way to get an essentially infinite amount of powerups, then you've discovered the exploit.
08-29-2009 at 11:07 AM
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blorx1
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icon Re: Hold Anonymous (0)  
I think you made a mistake when creating the kobold, if my HP is low enough that it could kill me when I step in front of him he will not attack me


scratch that it only seems on the north eastern kobold on first level 2n 2w while my sword if facing south west


scratch that too it only happens if my sword is orthogonally adjacent to the kobold and it has nothing to do with my hp

____________________________
If you need to think outside of the box, then you didn't build a good enough box.

[Last edited by blorx1 at 08-30-2009 06:27 PM]
08-30-2009 at 05:54 PM
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Nuntar
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icon Re: Hold Anonymous (0)  
That's correct, kobolds have the "Attack when back turned" behaviour, so their attacks can be avoided if you can step past while keeping them in front of you. Goblins in the main hold, Tendry's Tale, have the same behaviour.

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08-30-2009 at 08:09 PM
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TFMurphy
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icon Re: Hold Anonymous (+2)  
Schik has now updated the hold, and the previously reported 'infinite score' exploit is finally fixed. Thank you, Schik! And thanks to eb0ny and Nuntar for providing the fix.

Also, there has been an addition to the HA's Bold Note to cover this type of exploit in the future. Thanks for your patience. Now go have fun ^_^
09-08-2009 at 02:39 AM
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eb0ny
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icon Re: Hold Anonymous (0)  
quote:
TFMurphy wrote:
Thanks for your patience. Now go have fun ^_^
No. Thank you for your patience. Without your insight and dedication, this hold could have been much more broken.

Keep up the good work :thumbsup

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09-08-2009 at 10:12 AM
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kinetic
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icon Re: Hold Anonymous (0)  
I just played through this and managed to achieve all the different endings, and I must say, DAMN what a hold! Just incredible work, a very hard, but very rewarding play, with some great ideas like the different endings, which adds so much to the exprerience as you have to go at it from totally different angles. This hold set quite a high standard for future holds.
08-13-2010 at 10:48 PM
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