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Caravel Forum : DROD Boards : Architecture : Doctor Beethro
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Mr. Slice
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File: LDoctor Beethro.hold (5.6 KB)
Downloaded 63 times.
License: Public Domain
icon Doctor Beethro (0)  
This is a simple, 15 room hold, with 15 levels, with more than 15 monsters, and 15 puzzles varying on difficulty. The minimap is my feeble attempt to make a pill. (The ones that you eat, not the ones that are terribly rude and annoying)

Enjoy this hold, it shouldn't be too hard. Make sure you can post your comments.

____________________________
"To see or to hear is to know, but to
do is to understand"

[Last edited by Mr. Slice at 01-19-2008 04:07 AM]
01-17-2008 at 12:19 AM
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Mr. Slice
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icon Re: Doctor Beethro (0)  
Updated.

____________________________
"To see or to hear is to know, but to
do is to understand"
01-17-2008 at 12:50 AM
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Mr. Slice
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icon Re: Doctor Beethro (0)  
Level 14:
I didn't realize you could do that. I thought
Click here to view the secret text


Level 15:
I put a speed potion at the spot you enter the level. It should be a lot easier to kill the waterskippers.

____________________________
"To see or to hear is to know, but to
do is to understand"
01-17-2008 at 01:20 AM
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Mr. Slice
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icon Re: Doctor Beethro (0)  
Well, the fifteenth level was supposed to be hard. It's the last level! I'll add in a few checkpoints to level 15.

____________________________
"To see or to hear is to know, but to
do is to understand"
01-17-2008 at 01:24 AM
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Mr. Slice
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icon Re: Doctor Beethro (0)  
I haven't won TCB yet. Yet, I tried to put a speed potion on the entrance and it worked!

____________________________
"To see or to hear is to know, but to
do is to understand"
01-17-2008 at 01:28 AM
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Chaco
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icon Re: Doctor Beethro (0)  
Nuntar wrote:
I didn't even know it was possible to put a speed potion on an entrance before, so it took me a long time to recognise the effects. Perhaps players who are more used to speed potions (have completed the TCB hold) would not find this a problem.

It's possible to put any kind of potion on an entrance - a common trick I've seen in some Architects' Edition holds is to put an invisibility potion in a one-square-wide entrance such that Beethro is forced to take it at the start of the room.

Well, now you know to watch out for this sort of thing :)

As for this hold, I think I'll download it now and then leave some actual constructive commentary.

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text

01-17-2008 at 02:27 AM
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Mr. Slice
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Rank Points: 140
Registered: 10-26-2007
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icon Re: Doctor Beethro (0)  
Is this hold meeting your requirements? If so, good! If not, what problems are there, and I'll try to fix them!

____________________________
"To see or to hear is to know, but to
do is to understand"
01-19-2008 at 02:58 AM
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Mr. Slice
Level: Disabled
Rank Points: 140
Registered: 10-26-2007
IP: Logged
icon Re: Doctor Beethro (0)  
Farther updated. Level three is now harder. In a few minutes, I'm going to do a complete layover to Level 11. (The eye one, was it?) That level will no longer be known as, "That really easy eye level." Instead, it will be known as, "That interestingly difficult queen roach room." That will be updated within minutes.

Updated. Please check it out.

____________________________
"To see or to hear is to know, but to
do is to understand"

[Last edited by Mr. Slice at 01-19-2008 04:07 AM]
01-19-2008 at 03:52 AM
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