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zex20913
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icon A (nearly) full review…of The City Beneath. (+7)  
First of all, I am a huge DROD fan. Seriously. People look at me funny when I talk to them about it, because I’m so excited about the game. Such passion as they have never heard creeps into their auditory canals, and reverberates strangely, as this sentence probably does. So. Here is a review from a major DROD fanboy

This review goes all the way to the end of the game, and a bit beyond. I’m going to do a level by level, so you can read up to the point you’re at if you want, further if you want, but you can also stop if you want.

Overall: 9.8/10, 7 brains.

While not perfect, TCB takes DROD a giant step farther in basically being able to encompass all puzzle genres into itself, while remaining a distinct entity from all of them. It is becoming the unfathomable set of all sets; the puzzle game of all puzzle games. And the best is yet to come—as with Journey to Rooted Hold (JtRH), players will get to make their own holds, further exploring the interaction of the elements of DROD 3.0. Not only this, but Smitemaster’s Selections will have new elements introduced with them, allowing for even more puzzles.

Way back in DROD 1.0, Wesley Chua asked us to calculate the possible orientations of all elements in a 2X2 square. I forget the exact number, but it was something along the lines of quintillions or more. And DROD, recall, is 38X32. While still finite, the pure number of possible rooms in DROD may be larger than Graham’s number. It might be a good master’s thesis. And that’s without the scripting system. I haven’t gone too in depth into that, so I will NOT be reviewing the scripting available in the editor. All else is fair game.

The Infohut. 9/10. 0 brains.

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The City (part 1) 8/10. 0 brains.

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Quest for Knowledge. 7/10. 1.5 brains.

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The Uncturage. 8/10. 3 brains.

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Deep Uncturage. 10/10. 3-5 brains.

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Under the Library. 9.5/10. 6.5 brains.

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Interlude: Negotiations. 10/10. 6 brains.

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Homeward Ascent. 8/10. 5 brains.

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Midway Outpost. 10/10. 4 brains.

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Echo Chasms. 10/10. 4 brains.

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The Villa. 9/10. 0 brains.

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Dugandy. 4/10. .5 brains.

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King Dugan’s New Dungeon. 8/10. 6 brains.

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Castle Dugan. 4/10. 5 brains.

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Dugandy again. 7/10. 1-10 brains.

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River Dugan. 7/10. 6 brains.

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Holding Vats. 9/10. 4-6 brains.

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The City (Part 2). 10/10. 4 brains.

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Archival Catacombs. 10/10. 6 brains.

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Slaymaster’s Hall. 9/10. 0 brains.

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Torture Chambers. 8/10. 6 brains.

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The Rooted Hub. n/a. 0 brains.

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Oremite Breeding Grounds.

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Estengard. 8/10. 0 brains.

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Rasarus Archipelago. 9/10. 8 brains.

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Pirate Hideout. 10/10. 7 brains.

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The Asking Chamber. 10/10. 0 brains.

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Interlude: A Goblin’s Eye View.

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Fortress Ruins. 9/10. 8 brains.

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Frozen Depths. 7/10. 8 brains.

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Rocky Hollow. 9/10. 8 brains.

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Abyssian Fortress. 10/10. 9 brains.

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Upper Lowest. 7/10. 8 brains.

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Lowest Proper. 4/10. 4-9 brains.

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Lowest Point. 8/10. 0 brains.

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Credits. N/a. 1 brain.

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Other Features/Elements I haven’t yet discussed:

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Complaints.
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Overall (again)
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My passage has been made.

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04-07-2007 at 11:33 PM
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Sillyman
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icon Re: A (nearly) full review…of The City Beneath. (0)  
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04-08-2007 at 12:04 AM
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Krishh
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[Last edited by Krishh at 04-08-2007 02:12 AM]
04-08-2007 at 12:29 AM
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Sillyman
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[Last edited by Sillyman at 04-08-2007 02:02 AM]
04-08-2007 at 02:02 AM
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bomber50
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icon Re: A (nearly) full review…of The City Beneath. (0)  
Sillyman wrote:
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04-08-2007 at 02:06 AM
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RoboBob3000
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icon Re: A (nearly) full review…of The City Beneath. (0)  
zex20913 wrote:
While still finite, the pure number of possible rooms in DROD may be larger than Graham’s number.
Yeah, I'm pretty sure we don't have Graham's Number beat.

http://en.wikipedia.org/wiki/Graham's_number

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04-08-2007 at 07:26 PM
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Chaco
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icon Re: A (nearly) full review…of The City Beneath. (0)  
Actually, I'm not sure about that.

Scripts can be infinitely long (within the amount of computer memory and hard drive space for simulating and saving the hold with this script in it), and since we have more than thirty script commands, that makes any finite-length script have a really, really large number of possible scripts for 1 NPC.

Now, the only problem is, how much script can fit in a gigabyte, say, of space?

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04-08-2007 at 08:19 PM
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RoboBob3000
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icon Re: A (nearly) full review…of The City Beneath. (0)  
I still think Graham's number wins. I imagine that even if you count all of the possible states of your computer, it's still no match for Graham's recursive biggitude.

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04-08-2007 at 09:50 PM
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Skylancer64
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icon Re: A (nearly) full review…of The City Beneath. (+1)  
Hmmm... Graham's number is the 64th in the sequence described by the Wikipedia article.

Given that after a just few of the iterations to get up to Graham's number, we already exceed the estimated number of subatomic partcles in the observable universe, and with one more iteration, we exceed the number of possible arrangements of all particles in the observable universe (I guess taking the Planck length as the smallest increment that a particle must be moved to be distinguishably be in a different position), I believe we have definitely exceeded both the number of possible states of the average personal computer, and the number of possible DROD rooms.

And that's only after a few iterations. :w00t

We don't even need to go out 64 iterations. Even 10 iterations should be massively excessively plenty by far. :wacko

But the number of possible DROD rooms is still pretty big. Anyone want to try to calculate a power of 10 estimate? :thumbsup


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04-09-2007 at 02:15 AM
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