that review wrote:Can't I reconfigure the keyboard? I can, and I have, but it's still tricky. The controls for the game involve using the keyboard to travel in all directions including up, down, left, right and all the diagonals in between. That's 8 keys right there. Toss in the wait key to trigger enemy movement, the restart key (a great way to escape certain death and restart an area) and the keys to control which direction Beethro is facing (oh yeah, changing his orientation counts as a full move), and you're up to 12 keys to keep track of at all times. My fingers get confused from time to time and many of my deaths were a direct result of that. Caravel Games can only be faulted so much for my own incompetence, but a few steps could have been taken to alleviate this. The undo move key only undoes a single move, making it minimally helpful. Perhaps a gamer's death wouldn't need to automatically restart the room, and the option to back up a few steps could be taken. Also, the game could include a form of mouse control. Clicking to move instead of relying on total keyboard control would have much lessened my occasional frustration.
i think that is what this topic is about.
anyway, i think it would be good to implement, because it would open the game up to the people who are used to consoles (much less buttons).
the way i see it, it would be:
LMB: goto, whatever square you click on, bethro travels there (might have to make it so that some holds can disable it so that there can still be maze puzzles, in which case it would move only one square(or perhaps can only be used once the room is completeted)) ctrl+LMB would show the co-ordinates of that square.
RMB: (replaced by the control key on mac, while to see co-ordinates move to spacebar+LMB) makes bethro move his sword in the direction of that click, user can choose if it moves once per click, or as many as needed to reach that square.
this way, it has added usefulness for the veteran DROD player, and can be more newbie friendly.