agaricus5 wrote:
1. Give each type of monster and object on the Deflectomundo grid a unique number. For example, you might call a red door "1", a blue door "2", a serpent head "3", and so on up to number 46 (there are 46 pairs of objects altogether).
2. Type these numbers into the blue boxes with black borders on the Spreadsheet in the same places that they are in on the picture. For example, if a wubba you called "17" was on the top of the grid, in column 6, put "17" in the blue filled square at the top of the spreadsheet grid that is in Column 17.
I had to do this as well when writing the program, so here they are for each puzzle, starting from the leftmost picture on the top row, going clockwise.
Puzzles 1-4 in order:
{1,2,3,4,5,1,6,7,8,9,9,10,11,12,10,13,14,15,16,17,18,19,20,15,20,14,21,19,8,21,22,7,18,23,24,22,23,25,25,26,24,27,26,28,29,30,28,31,32,29,33,32,33,34,16,35,30,36,37,4,37,35,5,34,38,39,40,27,41,42,13,39,42,43,44,40,45,31,38,41,12,46,17,45,6,36,43,2,44,11,3,46}
{1,2,3,4,5,6,7,8,2,9,8,10,11,12,9,13,14,15,16,17,18,15,19,39,20,17,14,21,10,22,19,23,24,25,26,27,25,28,27,26,29,30,31,22,32,37,30,33,32,16,34,33,34,35,36,37,29,31,38,35,40,39,41,41,42,43,44,21,44,45,38,43,20,45,42,36,46,23,24,40,4,46,7,18,11,12,13,28,6,1,3,5}
{1,2,3,1,4,5,6,12,7,8,9,9,10,11,6,13,14,15,16,16,11,15,17,10,18,19,20,17,21,22,20,23,24,25,22,26,27,28,29,7,30,31,32,33,28,34,32,35,30,35,8,33,36,31,29,27,37,37,36,39,38,39,21,14,40,26,41,42,38,43,42,44,40,34,45,41,44,19,5,43,18,13,25,23,4,45,3,46,24,12,2,46}
{1,2,3,4,5,6,6,7,8,9,4,1,5,10,11,7,12,13,12,14,15,16,15,17,14,13,16,18,11,17,19,10,20,21,9,21,18,22,22,23,24,25,26,20,27,28,27,26,29,30,31,31,32,33,34,33,35,36,29,23,19,37,25,28,38,39,37,40,41,42,46,36,42,39,43,40,38,32,35,44,45,34,41,44,43,45,8,24,3,46,30,2}
(If anyone finds a mistake in there, let me know, since then my program will be wrong).