Actually, it's "Attack unless you are 4 or less squares from Beethro unless another WW is at maximum 3 squares farther away from Beethro and at least 2 away from me. Otherwise run away"
Not meaning to double post, but have been thinking about this, and think it deserves a response in itself.
Firstly, I've no idea if that is the case. Sounds about right. For some reason I seem to get a lot of #1s with wraithwing-only rooms, but I've never been able to quite explain *how* they move when grouped.
I like to think they're working as a team.
Anyways, I digress.
I've always had a feeling about this, but tonight I proved it:
"
The actual sword position *does* influence wraithwings when they're gouped, even if they can kill you on the next move"
(!)
I was basically cornered in the following position:
*****
**|**
**BWW
**WWW
where * = abyss, | = sword, and W = wraithwing.
Every move had me killed (obviously (?)), *except* clockwise roation. I actually survived the situation because of just that move. I guess it must have depended on order placement somehow, but yeah... This *must* prove they're complex enough to emulate teamwork