Tim wrote:
I wonder, were you surprised that you're now being asked for interviews?
Well, I would like to be modest and say I'm surprised, but the truth is, I'm not really. I was really surprised when Chris Marks interviewed me a long while back. Now I'm just grateful and a bit flattered. Honestly, Interviews with game sites aren't that hard to get once you've released something.
In fact, here are how interviews get set up with me these days:
1. A press release lands on a few thousand peoples' doorsteps. We're now in the habit of sending out press releases for some kind of announcement at least every 2 to 3 months, i.e. "
DROD Player Offered Place at Cambridge."
(Okay, maybe more game-related announcements.
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)
2. I get a bunch of e-mails back from different sites, magazines, developers, and distributors over the next few days.
3. Out of those e-mails, there will almost certainly be some requests to review the game. I bend over backwards to make these people happy, because coverage is precious. I usually offer to do an interview in addition to the review. I don't ask because I'm conceited; I ask because it's a little more exposure for DROD. And it gives me a chance to show the game as being something more than just itself. You know, I can get across the whole thriving enterprise of it all.
4. I get e-mailed some questions from the interviewer, and I write answers back. I try to be entertaining and not bore anybody. I try to pitch DROD without being an irritating shill. I wander off-topic and get grandiose if the questions are too pedestrian for my taste.
5. Interviewer makes a few tweaks/addendums and posts the questions/responses on their website.
So that's how the machine works, my friend!
BTW, I've got another interview over on
Videogaming Hub, but I don't like it as well, and it's somewhat redundant with the newer one on rpgnet. I've got a few more coming up.
-Erik
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The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
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