Some mini-reviews (in no particular order):
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×The hold that made me laugh the most was the Showroom, although it was pretty sadistic. The battle at the end was a bit of an anticlimax, since none of the baddies moved. I liked the quest-style story though.
AGDI was pretty funny too, and a nice take on the DROD-iverse, but was pretty short.
Beethro's trial was a nice idea, but also suffered from being short, and not really having a punchline. I loved the scripting for standing and sitting.
Open Mike night also suffered from the lack of a good ending, but I liked the use of DROD features (e.g. an orb as a mike)
Meckmecks hold was pretty good with an interesting story, but let down by the abrupt ending and some poor English dialogue.
I loved the use of tar as water, with the undulating waves in The Flood. Some funny dialogue too.
My favourite hold was Fairy tale. Especially the ending. More would've been nice.
My hold:
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× Thanks for voting for me! Was not too pleased with my use of the bomb in the last room, or the lack of a demo, but was otherwise pleased. Who noticed the 2 missing potions?
General comments about scripting films:
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×The inability to have characters die unless stabbed really marred some of the holds. Disappearing doesn't really have the same effect. The ability to make potions disappear would also be useful for film-type sequences. Another difficulty is move order: if Beethro moves to put his sword between him and a roach, the roach stays there. The same move by a character will kill the roach (since it moves after). This made some fight sequences harder to do. (Solved by having 2 spaces between character and roach)
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My
Holds and Levels:
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