agaricus5 wrote:
You don't need to kill him (and you technically shouldn't), so just leave the room without him, since he doesn't count as a monster.
Whagga harqafnort???!! <
ahem>
"
Technically shouldn't??"
Does this mean that I shouldn't have smote the bahstahd most fatally when...
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×... I had him in the building on L7, and I was invisible, and he was still so arrogant while I was appearing out of the shadows and sneaking up behind him so skillfully, and... and... he made such a gratifying little noise when I politely eased my sword between his nasty little ribs!!
Him? I SHOULDN'T have killed that pesky slimeball???
I DID notice that my game movecount and killcount both reset to 0 (zero) when he died. I, um, assumed that was a bonus. <
cough>
So what now? Did I hose the game? Should I restore to that room and let him live? <
grr>
Or do I need to wipe and restart the whole game? <
GRRR>
On the off chance that I really, really shouldn't have killed him... then, as an old programmer my own self, I protest in the general direction of the game programmer(s) for not preventing the Slayer's death. Sorry guy(s) but that's pretty sloppy.
In other news, I like JtRH eversomuchly!! Damn near Good Work, folks!
Happy trails,
- Django
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Happy trails,
- Django