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Caravel Forum : DROD RPG Boards : RPG Bugs : RPG 1.3 (Early access alpha (PR 370))
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mrimer
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icon RPG 1.3 (+3)  
A Windows build of DROD RPG v1.3 is available to registered users for early access.

1.3 contains new game features and improvements (see below). A big thanks to hyperme and kieranmillar for many of the improvements featured in this release!

How to install

If you have DROD RPG registered to your user account, you may go to the Downloads page (link at the top of the forum) to download the full version installer.

Early access caveats -- read this first!

Version 1.3 is a major version upgrade. 1.3 is backwards compatible with previous game versions, but you can't take a .player or .hold file (etc) exported from 1.3 and import it into version 1.2 or earlier.

As an early access build, the "1.3 alpha" installer will create a distinct installation from any pre-existing installs of DROD RPG on your system so you can run 1.3 alongside an earlier version install (e.g., 1.2.7).

By default, the game will continue to utilize your pre-1.3 player data directory. Naturally, if you import or build holds with 1.3 features, these won't work when using the holds in 1.2 or earlier. If you want to maintain a distinct location for 1.3 player data files to avoid hold compatibility issues, you must create a DataPath.txt file in the game's install folder alongside the drod.exe file. Place a line in this file that lists the path to your intended distinct data directory, twice, like this:

<directory path>;<directory path>;

This informs the game on startup where to maintain your player data. For instance, providing

.\Data;.\Data;

will maintain a player data directory directly inside the app installation folder. If you go with this option to create player data within the installation location, you will typically need to Run as Administrator when playing the game to allow Windows to write to these player data files.

As an early access development build, there are likely stability and functional issues in the current version.

Please report any new bugs observed in 1.3 by creating new topics on this Bugs board.

Thanks for trying out this early access build of 1.3!

---------------------------------------------------------

Current 1.3 Change Log

What's new in 1.3?

v1.3 includes the changes made in 1.2.8, plus the below improvements and additions.

Keep watching this space for further changes as development continues.

Legend:
+ Addition
* Bug fix
! Change in behavior

Graphics
+ Added Beach, Forest and Swamp styles from GatEB, with relevant music tracks (thanks, kieranmillar!).
+ Add Rain weather effect. PR
! Upscaled room style textures to look much better (thanks, kieranmillar!). Topic
! Included the newer 5.x token sprites (thanks, kieranmillar!).

Scripting
*/! Beam Blocker equipment attribute Topic1 Topic2 PR
+ Port additional DROD comparison operators for scripting. Topic1 Topic2 PR
+ Local version of stat modifier vars for NPCs. PR
+ ElseIf, Gosub, Return and Goto smart labels. PR
+ Each Victory script command. Topic PR
+ New global script variables to modify what entity type is spawned from tar, mud, gel, and roach queens. Topic PR
+ Customizable NPC egg spawn behavior and _MySpawn variable. Topic PR
+ New script command Set Monster Var. PR
+ Add many function primitives to make scripted calculations easier. Expose enemy stats via _EnemyStat(x,y,stat). PR
+ Port script commands "Room Location Text" and "Flashing text" from 5.x. PR
+ Add _MyName NPC customizable script variable. Topic PR
+ _MyMonsterStatMult script variables (provide a simple way to create brain-like enemies and equipment). Topic PR
+ Set Movement Type script command. Topic PR
+ Script support for building/removing briar and tarstuff. Add live briar to room editor menu. Topic1 Topic2 PR

Game elements
+ Add pushable crate. Allows scaling closed doors. PR
+ Add detailed map. Topic PR
+ Add huge health potion (+1000). PR
+ Add medium/large ATK/DEF gems (+3, +10). PR
+ Add broken/cracked orbs and one-use pressure plates. PR
+ Add sfx for ATK/DEF/HP pickups. Add event for these pickups that can be checked in a script. Expose event for consuming a haste/invisibility potion. Topic PR1 PR2

Cosmetic
! Wall movement enemies are now not displayed raised on walls. Topic PR
+ Room Editor menu: Display power-up value on item label. PR
+ Map: now show a faint grid behind the area spanned by rooms on the mini-map. Topic PR

Restore Screen
+ Add button to Rename saved games. Can sort games by name instead of timestamp. Topic PR
+ Add Scorepoints button to show which scores have been achieved. Topic PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 01-15-2021 12:05 AM]
12-03-2020 at 05:47 PM
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mrimer
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File: drod.1_3_0_370.zip (1.3 MB)
Downloaded 6 times.
License: Public Domain
icon Re: RPG 1.3 (0)  
Here's a new drod.exe binary (PR 370) you may copy into your full RPG 1.3 install to get a few bug fixes (as reported on forum threads).

PR

PR2

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 12-07-2020 11:14 PM]
12-07-2020 at 11:13 PM
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JamesBond007
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icon Re: RPG 1.3 (0)  
I just downloaded the new version and it has black bars on both sides of the screen. Is there a way to change that? I prefer the old look, even if it a little bit stretched.
01-19-2021 at 04:03 AM
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