Hello!
I'm compiling a list of pending changes here that will be included in an upcoming 1.2.8 patch. (See below for a
dev RC build you can test drive.)
A big thank-you up front to hyperme for developing many of these fixes and additions!
I'll be adding to this list as more changes are locked in and posting beta patches for test validation as they are produced.
Legend:
+ Addition
* Bug fix
! Change in behavior
Editor:
+ Expose
multi-use pressure plates in editor menu (rotate to select).
PR
+ Expose
Hard Wall as a script command Build/Wait for item option.
Topic PR
+ Expose
NPC defeated as a script event check.
PR
+ Playtesting: Support modifying custom variables in
F4 dialog.
Topic PR
* Room editor: Cut-and-pasting armed entities doesn't track sword positions correctly.
Topic PR
* Update editor placement restrictions
PR
Scripting:
! Imperative Die now processes immediately following a Wait For Defeat script command triggering.
Topic PR
! Wait For Defeat is now satisfied when an NPC on tarstuff is defeated.
Topic PR
! Apply Goblin and Wyrm weakness for Accessories
Topic PR
+ Add command coloring, alphabetized ordering, and hotkeys to scripting.
PR
* Script var changes to player position now work.
Topic PR
* _ItemHPMult (etc) could have floating point imprecision when applied, potentially resulting in values one less than intended.
Topic PR
* Fixed scripts becoming global (a) not being migrated to global list immediately on room entrance, and (b) running twice at once when converted on a later turn.
Topic PR
* Make predefined vars _X, _Y, and _O accessible outside of an NPC script.
PR
Game play:
! Fix any monster on tarstuff will now maintain a tarstuff tile underneath it while alive, and the tarstuff is removed when it is killed, just like how a tarstuff mother operates.
Topic PR
* Fix monster stats resetting on room re-entry after loading game
Topic PR
* Fix monster HP might not be set properly when exploring a room that was being previewed on the minimap.
Topic PR
* Fix previewed rooms disappearing from the minimap in multiple cases (e.g., after picking up a map item, then undoing/restoring game).
Topic PR1 PR2
* Prevent script setting player HP to 0 on room entry
Topic1 Topic2 PR
* Prevent scripted explosion on turn 0.
Topic PR
* Scripted token activation, questions, and event checks not occurring on turn 0 when (re)initializing the room.
Topic PR
* Minimap room preview should use player's current stats for combat resolution.
Topic1 Topic2 PR
* Fix player tweening effect when restarting room after entering with Player Role None.
Topic PR
UX changes:
+ Add mirror movement animation.
PR
+ Add new INI options for alternative full screen app management under SDL2.
PR
+ Level editor screen: Now F3/F4 summary stats display shows red and black gate counts, as well as tallies for open doors.
Topic PR
* Fixed light rendering glitches and artifacts.
* Multiple weapons on same tile had fluctuating display.
Topic PR
* Fix armed monster flickering with weather effects.
PR
* Fix some minor light rendering glitches and subtly changed certain properties of how the light and shadow rendering are animated.
PR
* Falling entity's weapon now displayed.
Topic PR
* Fix assertion when player falls to his death with sword pointing out of the room.
Topic PR
* CaravelNet: Fix potential hangs and missed updates when uploading demo scores and server is not responding properly.
Topic PR
* Bump effect fixes.
Topic1 Topic2 Topic3 PR
* Play Video display glitch following video playback.
Topic PR
! Vision token tarstuff opacity decreased from 80% to 65%.
Topic PR
! Now stagger when vermin disappear.
Topic PR
! Anti-alias the white font on the game and room editor screens.
PR
! Orb activation flash now fades out smoothly.
PR
! Restore Screen focus now begins on save game list box.
Topic PR
Third-party libraries
* Now using SDL2 instead of SDL for the GUI.
____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
[Last edited by mrimer at 12-03-2020 06:04 PM]