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Caravel Forum : DROD RPG Boards : RPG Bugs : 1.2.8 (Dev patch available for testing)
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mrimer
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icon 1.2.8 (+1)  
Hello!

I'm compiling a list of pending changes here that will be included in an upcoming 1.2.8 patch. (See below for a dev build you can test drive.)

A big thank-you up front to hyperme for developing many of these fixes and additions!

I'll be adding to this list as more changes are locked in and posting beta patches for test validation as they are produced.

Legend:
+ Addition
* Bug fix
! Change in behavior

Editor:
+ Expose multi-use pressure plates in editor menu (rotate to select). PR
+ Expose Hard Wall as a script command Build/Wait for item option. Topic PR
+ Playtesting: Support modifying custom variables in F4 dialog. Topic PR
* Room editor: Cut-and-pasting armed entities doesn't track sword positions correctly. Topic PR
* Update editor placement restrictions PR

Scripting:
+ Add command coloring, alphabetized ordering, and hotkeys to scripting. PR
! Apply Goblin and Wyrm weakness for Accessories Topic PR
* Script var changes to player position now work. Topic PR
* _ItemHPMult (etc) could have floating point imprecision when applied, potentially resulting in values one less than intended. Topic PR
* Fixed scripts becoming global (a) not being migrated to global list immediately on room entrance, and (b) running twice at once when converted on a later turn. Topic PR

Game play:
* Fix monster stats resetting on room re-entry after loading game Topic PR
* Prevent script setting player HP to 0 on room entry Topic1 Topic2 PR
* Prevent scripted explosion on turn 0. Topic PR
* Scripted token activation, questions, and event checks not occurring on turn 0 when (re)initializing the room. Topic PR
* Minimap room preview should use player's current stats for combat resolution. Topic1 Topic2 PR

UX changes:
+ Added mirror movement animation. PR
* Multiple weapons on same tile had fluctuating display. Topic PR
! Vision token tarstuff opacity decreased from 80% to 65%. Topic PR
! Now stagger when vermin disappear. Topic PR
* Falling entity's weapon now displayed. Topic PR
* Fixed assertion when player falls to his death with sword pointing out of the room. Topic PR
* CaravelNet: Fix potential hangs and missed updates when uploading demo scores and server is not responding properly. Topic PR

----------------

On deck for 1.3:

+ Added Beach, Forest and Swamp styles from GatEB, with relevant music tracks (thanks, kieranmillar!).
! Upscaled room style textures (thanks, kieranmillar!). Topic
*/! Beam Blocker equipment attribute Topic1 Topic2 PR
+ Port additional DROD comparison operators for scripting. Topic1 Topic2 PR
+ Script support for building/removing briar and tarstuff. Add live briar to room editor menu. Topic1 Topic2 PR
+ Local version of stat modifier vars for NPCs. PR
+ ElseIf, Gosub, Return and Goto smart labels. PR

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 10-27-2020 01:47 AM]
09-22-2020 at 04:55 PM
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mrimer
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icon Re: 1.2.8 (+3)  
To begin validating changes, I'm attaching a Windows dev build here that you can try out.

---

Please note I now have a novel Windows development setup in place, using VS2019 with all-new project files, on a fresh PC. I expect there will be some trial-and-error to determine exactly what needs to be done on my end to get builds working for all players.

I'll start with a baseline build so you can try it out* and provide feedback that lets me know where I need to make changes to get things working for you.

Attached is a zipped folder of an alpha .exe and accompanying required DLLs, which I think you can place in the DROD RPG install folder and run from inside the sub-directory contained in the .zip file.

What I'd like to request from you:

I need help to validate fixing of the issues enumerated above in first post, and for general testing of the program, to ensure everything still works as before with nothing new broken.

If you can verify a bug has been fixed, please post mention of it in the linked forum topic (if not verified already) so we can check it off our list of things to test in the wild.

If the issue isn't completely fixed, please make mention of the build number listed in the corner of the game's title screen and what issue you're experiencing.

If you spot a new issue that hasn't already been reported, please start a new bug topic with steps to reproduce the bug so we can give it some TLC as well.

Thank you in advance for trying out dev builds for 1.2.8!

------

* Disclaimer: as an alpha build, there may be bugs, potentially including critical issues like something that could wreck your game's data files. While we don't anticipate causing any harm with these builds, it's generally a wise idea to back up your installation and data files prior to running any development builds, just in case.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 09-23-2020 10:48 PM]
09-23-2020 at 10:46 PM
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mrimer
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icon Re: 1.2.8 (+3)  
New patch: fixed regression -- bad saved game loading of NPCs in room.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
09-24-2020 at 01:14 AM
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mrimer
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icon Re: 1.2.8 (0)  
Fix for the room editor menu tab crash.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
09-24-2020 at 08:17 PM
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kieranmillar
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icon Re: 1.2.8 (+2)  
Because they don't have their own dedicated threads in the RPG section:

* Can confirm that the editor crash no longer happens, I clicked on every single placeable object in every tab.

* The PR for updating object placement in RPG all works. Can place bombs on doors and vice versa, can place tokens on walls and pits and vice versa, cannot place stairs on level entrances and vice versa.
09-24-2020 at 08:24 PM
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mrimer
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icon Re: 1.2.8 (0)  
Thanks for validating!

Here's a new build with some more fixes to validate.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
09-27-2020 at 02:28 AM
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mrimer
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File: alpha.2020-09-28.zip (2.4 MB)
Downloaded 6 times.
License: Public Domain
icon Re: 1.2.8 (0)  
New dev build with more fixes.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
09-29-2020 at 12:21 AM
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mrimer
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File: drodrpg.1.2.8.alpha.2020-10-16.zip (2.4 MB)
Downloaded 3 times.
License: Public Domain
icon Re: 1.2.8 (0)  
Updated dev executable (up to PR 194).

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.
10-17-2020 at 04:49 AM
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