kieranmillar wrote:
The game has a built-in _MonsterHPMult variable that will change what HP monsters initialise with (once you visit the room and the monster initialises, changing this won't matter any more for that monster). Unfortunately, this variable seems to have problems with pre-revealed rooms from previous saves.
Thanks for the demo hold. Helpful!
Yes, I get what you're saying. Agree this is a bug. A room should only finalize its initial information when it becomes explored (either by actually visiting it, or via script command to mark the room explored, or via the new detailed map game element that marks all non-secret rooms explored).
I'll look into how best to fix this.
(There is an additional information issue here, but I think it's understandable and can't think of a way to improve it. Viewing the combat summary pop-up on a previously explored room will show the current monster stats, which may later change via altering of _Monster*Mult vars before the room is explored.)
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