waifu2x is a neural network image upscaler trained on anime art. I wondered if it would be good at upscaling TSS's graphics so they can be used in RPG. RPG's current graphics are upscaled with technology from over 10 years ago, as such they tend to be blurry.
Attached to this post is some new graphics for the Aboveground, City and Deep Spaces styles. To install them, just extract the contents of the zip to the Data/Bitmaps folder of your RPG installation, and it will just work.
Note that these graphics are just simply the output of the upscaler with minimal edits. I wanted to crowdsource opinion on how it looked, and have people cast a critical eye and look for flaws so they can be touched up, or in the worst case, a new graphic can be drawn / replaced with the old graphic. As this is almost entirely agorithm driven, some things may look better than others, and I'm interested in seeing what people think so I can turn this into the best it can be, shy of actually gaining some art skills and redrawing everything (which is not happening).
Please install this graphic mod and play around with it in the editor. When in the editor, when you start testing all of the graphics will be reloaded, so you can e.g. rename one of the files to swap back to the original art for comparison.
If anybody wants to help with this they are welcome to do so. I am focusing more on Twisty Little Passages right now so any updates will be slow.
A couple of notes:
* DezzTech previously drew some things in HD, and these have been for the most part left untouched, because manually redrawn art is always going to look better. These are:
** Trapdoors
** The rock obstacles
** The hexagonal single-tile pedestal obstacle
* DezzTech redrew the DeepSpaces regular walls in HD, however the broken and secret walls were not redrawn, and as such looked blurry. When I upscaled the Deep Spaces wall tiles, the new upscales did not match the redrawn walls at all, and so just to see how they look I've replaced all of the walls with the upscales here, although I think DezzTech's regular walls looked better.
* DeepSpacesAlt and CityAlt are not included because the graphics in TSS are actually the original ones from JtRH and upscaling in waifu2x made no noticeable difference to what was in RPG already.
* CityPit is not included because it is already a large image and not one that upscaling provides any value to.
* DeepSpacesTiles is not in RPG, the Deep Spaces walls and obstacles are actually a part of GeneralTiles, hence why GeneralTiles is included. Eventually I plan to also upscale all of the monsters, but for now only part of that file has been updated.
[Last edited by kieranmillar at 06-30-2019 11:11 AM]