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Caravel Forum : DROD Boards : Architecture : The Tale of Crimson Cloak
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rambomet
Level: Goblin
Rank Points: 22
Registered: 10-19-2017
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File: TToCC_02.hold (2.1 MB)
Downloaded 3 times.
License: Public Domain
icon The Tale of Crimson Cloak (+3)  
The second attempt to make a hold.

Contains the plot and scripting elements.

Changelog:
Click here to view the secret text




[Last edited by rambomet at 03-08-2018 08:20 AM]
01-03-2018 at 08:36 PM
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rambomet
Level: Goblin
Rank Points: 22
Registered: 10-19-2017
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icon Re: The Tale of Crimson Cloak (+1)  
I've been gone a long time. Now I'm back and decided to finish the Hold to the end.

Hold contains at the moment: Scripting Elements; Plot. In the future, I will add voice acting, add more levels. And now enjoy.





[Last edited by rambomet at 03-04-2018 02:50 PM]
03-04-2018 at 02:14 PM
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Chaco
Level: Smitemaster
Rank Points: 3143
Registered: 10-06-2005
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icon Re: The Tale of Crimson Cloak (+1)  
I just started playing this hold - seems like a neat concept; the crafting department and Portable Orbs seem like there's good potential for doing different segments of a larger hold in different orders. I'm sure this will get revisited in greater detail later on.

I'm stuck in the first section, Forbidden Tower - Fourth Floor, though. As far as I can tell the blobs all start a mutual minimum distance of 6 tiles away from being able to put all of them on the three pressure plates, but there's only 5 wubbas given. I don't see any sneaky tricks to get to the orb and back without keeping the plates held down permanently, either.

EDIT:

I've taken a look at the blob scripting. I think that, for killing moves, instead of manually checking each orthogonal direction followed by each diagonal direction, you might want to use the Get Natural Target Command (as you do for the red blob's movement), then check whether the natural target is within 1 X distance and 1 Y distance of the blob itself, and then finally attack it.

This means the blob will have consistent attack priority compared to other monsters (including always attacking other monsters in preference to Beethro, like puffs do). The current priority of N>E>S>W>NE>SW>SE>NW doesn't resemble any other monsters' means of movement (neither brained roaches or brained snakes).

Anyway, I'm looking forward to seeing how this hold develops!

____________________________
Quick links to my stuff (in case you forgot where it was):
Click here to view the secret text


[Last edited by Chaco at 03-05-2018 09:44 PM]
03-05-2018 at 09:00 PM
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rambomet
Level: Goblin
Rank Points: 22
Registered: 10-19-2017
IP: Logged
icon Re: The Tale of Crimson Cloak (0)  
I fixed the tower level. Thanks for finding defects.
03-08-2018 at 02:56 PM
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