Some comments:
- You may want to place an auto-save after killing the roach in Ground Floor, 1N, since that's the start of the hold and the place where you can make your first real choice. That way you can restore there if you want, and not have to replay the first couple of seconds of the hold if you don't want to.
- I don't get why there are so many greckle gates in Ground Floor 2N1W leading up to the brain, in that shape. Maybe they should just be a 1-wide corridor with 2 gates?
- Ground Floor 1N1W has a bit where you can either fight one wraithwing or two roaches for 2 yellow keys. In nearly all cases, the wraithwing does more damage and gives you less money than the two roaches, making fighting the two roaches always better. That might be on purpose, though.
- In Ground Floor 2N2E, you have a choice between killing a wraithwing or paying 25 GR to get at +1 ATK (and a subsequent trade of killing one spider for a green key). This seems like a non-choice since wraithwings do so little damage at this point, and 25 GR is so expensive.
- There's a 50 GR man in Ground Floor 1N3E, in the southwest corner, that seems completely useless. I didn't even get any reward after I paid him and walked around in there.
- The greckle gate corridor in Ground Floor 2N2E leading up to the blue key is a good idea. It's possible to partially progress through it as yellow keys are needed, but there's still incentive to hit good ATK thresholds, particularly for the Antlions.
- The two areas with 5 GR coins guarded by Kobolds should probably be left until later levels when the players' defense is higher; there's enough greckles and ways to get them in the second part, particularly with how many greckles the mud mother blob gives, that there's no particular rush to get *those* particular GR.
Overall, I definitely like this first level - the end boss is difficult enough that you do need to make some tough choices and get some resources early in order to build up enough strength to actually beat it, but it's still possible to leave behind some choices and trades, and bring keys and greckles to the next level (where, presumably, they'll be even more useful).
Here's my two score checkpoints:
Defeated Guardian!
HP: 40
ATK: 17
DEF: 16
Keys: 1/0/0
GR: 13
REP: 28
Score = 144
First Level Complete!
HP: 241
ATK: 29
DEF: 24
Keys: 3/0/0
GR: 31
REP: 241
Score = 253
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[Last edited by Chaco at 03-18-2016 11:00 PM]