Smitemaster's Chess is a game for two players on an 8x8 board that looks like this:
These rules are an untested concept, and typed up rather quickly, so they're probably incomplete.
General Rules:
The object of the game is to either kill all monsters your opponent controls OR your opponent's smitemaster.
On your turn, you move one piece you control one space orthogonally or diagonally (unless that piece specifies otherwise), or, for a smitemaster, slayer, or aumtlich, turn that piece 1/8 of a turn.
If your move is blocked by a unit, you attack that unit, destroying it. The attacker then takes that unit's place (with the exception of the golem, see below.)
Smitemaster's Chess has no concept of check or checkmate, the game ends when one player's smitemaster (or all his or her monsters) is killed.
The Pieces:
Smitemaster - The "
king"
equivalent. A smitemaster cannot kill another smitemaster, only a monster can (professional courtesy).
Roach Queen - instead of moving, you may place a roach adjacent to the roach queen. (this ability may need some limits, playtesting would help.)
Aumtlich - A unit in the Aumtlich's beam (other than an Aumtlich) cannot move. A perpendicular sword freezes the Aumtlich in place.
Roach - Moves normally.
Golem - When attacked, leaves an immobile rock pile. The attacking unit does not occupy the golem's space.
Wubba - cannot attack or be attacked.
Goblin - Goblins may move twice, but their second move cannot be an attack.
Slayer - Slayers can attack with their body or their sword
Fegundo - Fegundo do not move normally. In addition to your normal move, you may move a fegundo one space in the direction your sword is facing.
Any ideas to add to this? New/different units, alternate board layouts (maybe asymmetrical ones?). etc.?
____________________________
Once (adv.): Enough.
Twice (adv.): Once too often.
~Ambrose Bierce,
The Devil's Dictionary
[Last edited by Pinnacle at 02-27-2015 01:57 AM]