Strategic turn based RPG.
Ogre Battle, Disgaea, Vandal Hearts, Front Mission etc. style.
Different characters can have different number of phases in a turn. Roaches only have a single movement phase and an attack phase. They always move in order to attack until they are adjacect to the enemy unit N,S,E,W of them. Basic turn structure is:
Movement Phase >
Attack Phase
Beethro has two attack phases in his round.
Movement Phase 1 >
Attack Phase 2 >
Movement Phase 2 >
Attack Phase 2.
Of course he can forgo his second attack phase, or end turn optionally anytime.
There was other interesting things, like characters have special actions, like Beethro can sheath his sword. The character that moves next to an enemy gets bonus to attack, an enemy that stands directly in front of Beethro sword (when it's out) gets a penalty when attacking, Beethro is immune to some attacks to the front (exceptions when he levels up he can parry all frontal attacks except serpents doh).
Other notes: Beethro has 3 swords, because one big sword is not enough. Slayers would be still wisp dependent. Tar can grow up terrain but Mud can't. Well, I haven't figured how that would work yet...
Or a kart racing game with DROD characters and you joust characters with large swords.
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[Last edited by Yellow_Mage at 06-28-2008 11:59 PM]