Okay, some more comments. Here are some thoughts on rooms I hadn't commented on before. Also, I just wanted to mention that the overall aesthetics of the new level are very nice. I like the return to rooms that you have to traverse more than once.
EDIT: opse, forgot to secret tag things for spoilers.
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Second Level 1N: Unintended solution? As mentioned before, I think this room is broken. At the very least, I'm not sure what the serpent is there for other than perhaps a red herring. I killed the serpent before stepping on the pressure plate. The roach can be stored in the lower force arrow while you go for the seeding beacon then killed by back-swiping (sword facing south then step on the token) since Beethhro changes weapons to kill the roach before the roach has a chance to move. Perhaps this is intentional but it really seems as though you intended for me to somehow get the roach caught up in the serpent while going for the beacon.
Second Level 2N,1E: Wow this one was tough. I usually like construct puzzles but this one felt a bit too chaotic. I finally managed it, but I feel like it was more brute force than strategy. I tried to make a bottleneck towards the bottom then made a run for the top to get that seeding beacon. With the constructs relatively spread apart on turn 30, it was just barely possible to make it down to the second beacon. Was there a better way to go about doing this one? I relied heavily on Unlimited Undo for this one, but would probably want to hear feedback from someone who relies more on checkpoints to see how the placement was. This is the kind of room for which checkpoint placement is crucial.
Second Level 2N,1W: Got the gentryii caught up on a diagonal by killing a construct (21,7) to get into the eastern beacon, then killed a construct at (17,5) for the western. Not too bad to pull off once I found a good strategy.
Second Level 3N: I have to admit this room was extremely tricky. I got one of the constructs caught up in a trapdoor dead end at (25,9) early on which allowed me to lead the other one killing it whenever convenient. This get's me through most of the room, but the beacons behind the trap doors were one of those "oh, and one more thing" moments for me. That got me good for a while. I finally managed by getting one of the constructs to dance back and forth diagonally around the corpse of the other one until just before turn 30, but yeah, this room was full of tricks. probably the hardest one on this level. But all of the tricks were good solid linchpin tricks that were very satisfying to solve. Very nice room!
I already commented on everything else in the second level. So here are some thoughts on the third.
Third Level 1E: Very Nice room. For the first run through with the stick it was very clean once I found a good pattern for manipulating the Aumtlich. I like that the ideal pattern for manipulating them with the sword was completely different. By the way, is it intentional to kill one of the Aumtlich outright and place the mirror on one of the pressure plates? This seems the easiest way to do it.
Third Level 2E: Am I missing something here? This room seems unfinished. It's almost trivial to just hit the beacon before stepping on the pressure plate. Was the plate somehow supposed to be triggered before the beacon? Had you intended it to open a door to the seeding beacon tunnel perhaps?
Third Level 1N, 2E: I enjoyed this. Feeding roaches to an adder to make it long enough is a fairly well established concept, but the ortho squares and different weapons made for an interesting room. Sword was somewhat harder than stick if only because I had to worry about roaches from both ends. Perhaps a few more checkpoints towards the middle of the ortho square rectangle would be in order though. I did not find myself venturing towards the edge of that room much and so rarely managed to hit one of the checkpoints.
For the third run through, I'm not sure how to clear the room since I can't find a way to rearm myself. I can get the adder to hold down both pressure plates (I actually went straight for the alcove after a small wait and let the adder eat the eastern roach queen and eggs before luring her into the tunnel. She was just long enough to hold down both plates!) Should there perhaps be another disarm token in there next to the sword token so that I can kill stuff? Otherwise I don't know how to proceed and could use a hint.
Third Level 1N, 1E: Another very straightforward room, I didn't use the tunnels at all. I dropped one construct int the water then killed a 2nd one on the platform to get the third one positioned properly.
Third Level 3E: Less terrifying than it looked. It wasn't to bad to create a little nook with the constructs. I was half expecting that I needed to keep one alive until the end, but you were generous here and didn't put a sister gate in! Much thanks for that.
Third Level 1N,3E: 1st run through. Used one mud growth cycle to make a mud baby and kill the serpent. 2nd run through, I think I used two growth cycles to kill the serpent. That was the easy part; getting the gel into a cuttable state took some doing!
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[Last edited by Insoluble at 10-12-2015 02:17 PM]