These are my comments:
Entrance: A very enjoyable lynchpin. Well done! The checkpoints here were useful and not unnecessarily plentiful.
Once East: Took a while, but not too hard. The checkpoints were good. My solution had to do with
Click here to view the secret text
×"holding" the goblin at (5,10) while I got the mirror down the first tiled corridor. When the goblin came out, I made do with his presence until I placed the mirror at (21,7), myself at (18,10) with my sword northeast, and the goblin at (18,7).
Once South, Once East: Fairly easy with unlimited undo, but rather trial-and-error-ish without resorting to graph paper.
Once North: Wow! That was awesome! Half an hour was spent on it before I figured the solution, with one decoy and two mimics. Also, this was the first completely successful version of a self-contained circle, if you catch my drift, that I have ever seen, for which I give many, many points to this room. Again, I salute you for this idea! I might even use it in one of my holds someday.
Once North, Once West: Fun. Not a very constructive analysis, I know.
Once West: After all those lynchpins, this horde-management room was relaxing and easy. Perhaps a bit too easy for the level?
Once South: Like 1S 1E, this would have much more difficult without unlimited undo or graph paper.
Secret: Well hidden! I would not have caught that secret for a long time without the editor. As for the puzzle myself, I am not going to attempt it quite yet. A much more interesting version of 1W, certainly. It seems too hard to replace 1W and still be appropriate for the rest of the level, difficulty-wise.
I shall comment on the rest of the puzzles later. For now, I will say that brian.s still has excellent architectural skill. Get this submitted when it is ready, for sure!
____________________________
It was going well until it exploded.
~Scott Manley
Check out the DROD Wikia project
here!