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Caravel Forum : DROD RPG Boards : RPG Bugs : Misassigned equipment weakness on restore (Wyrm weakness changes to goblin weakness)
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Chaco
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File: Equipment Weakness Restore Bug.drh (1.4 KB)
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License: Public Domain
icon Misassigned equipment weakness on restore (+1)  
See attached hold.

A custom sword with the Wyrm Weakness attribute in its default script will, upon restoring to an autosave after the sword was obtained, have the Goblin Weakness attribute instead.

This occurred in DROD: RPG 1.1.0.54 on the Mac OS X, but I'd like some other people to confirm whether it happens on the Windows version also.

Steps to reproduce bug in attached hold:

1. Take custom sword and break walls in Entrance.
2. In Once East, open the door (getting an Autosave)
3. Kill the rattlesnake in Twice East instantly, which is fine.
4. Restore to Once East Autosave.
5. Note that the Wyrm Sword now has a Goblin Weakness, allowing you to kill the Goblinoid in one hit, but keeping you from killing the rattlesnake in one hit.

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[Last edited by Chaco at 10-21-2010 05:33 PM]
10-21-2010 at 05:32 PM
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TFMurphy
Level: Smitemaster
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icon Re: Misassigned equipment weakness on restore (+3)  
Fix submitted to SVN. (29/12/10) (Chaco's example hold now works as intended.)

Since I can't compile the source, I'm not sure this is the only place the problem lies, but it's definitely contributing to this bug.

CCharacter::SetExtraVarsFromMembersWithoutScript
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[Last edited by TFMurphy at 12-29-2010 02:09 AM]
11-15-2010 at 11:20 AM
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