I've just finished this hold. I understand it's a sequel of sorts, and although I've played The Great Adventure previously, I don't remember much about it.
This is a fairly long, linear (by TCB standards) hold. On the whole, this hold stacks up quite well for a medium difficulty hold - despite the size there isn't much in the way of room duplication. Some of the rooms are overly long - particularly in the first level which could put off some of the less experienced players. The story is fairly forgettable, contains some spelling/punctuation issues and contains an (in my opinion) unnecessary profanity. Some of the scripting is just plain broken (as mentioned above) but it shouldn't affect the completion of this hold. There are a few rooms which seem to be a case of "
chuck a load of monsters in and see what happens"
. I must make a special mention to The King's Castle: 2N1E - not only did the tar and tile combination give me a headache but the thought of clearing all the tar nearly made me give up.
I know this seems a fairly negative review but there are definately signs here that the architect can improve and produce some better quality holds in the future - this hold might have been better by trimming out some of the rooms and making it half the size - I know there seems to be a lot of instances of new architects wanting to create some massive hold when a smaller more tight-knit hold would be better.
I would rate this hold as follows:
Difficulty: 4
Fun: 4
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Without struggle, there is no progress, so get up, get out, and go make the rest of your life the best of your life; you deserve to live the life that YOU want to live...
Progress - Gavin G