Mechadragon wrote:
But you can only doorwalk in the first place in DROD:RPG, right? Or was it added in TCB too?
You've always been able to get up on a door if it closed while you were on it, but you couldn't walk from one door square to another door square until RPG.
That points out one difficulty with this idea. Since you can already get up on some doors, but you can't move around on top of them, this ramp could cause some confusion if it were to allow you to walk around on the doors: If you are on a door that closed, you can't walk around, but if you get up through the use of a ramp, you can?
Walking around on tarstuff is something not currently available and would not cause that kind of confusion, since this'd be the only way that would ever happen. But would tarstuff be allowed to grow over top of the ramps? If they're one square wide, timing would then become an issue. You have to wait for the tarstuff to grow up to the ramp then make your way to the ramp and onto the tarstuff before it grows again to cover the ramp. And since it only allows you to get on where it is uncutable, it's possible it could still be uncutable in that area after growing and you might unable to cut the tarstuff back down to reach the ramp for a while.
I would say that, while on tarsruff, you can't kill any ground-level animals. Raith Wings and Seep are fine. Roaches are out. Maybe you could hit Rock Giants but Golems are too short.
I'm still not too sure how much this opens up in the way of puzzles, though.
I'm assuming monsters would be unable to use the ramps? Because that would be a little weird if, all of a sudden, swarms of roaches and goblins start running around on top of tar and mud.
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[Last edited by Garlonuss at 10-24-2008 06:53 PM]