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Caravel Forum : DROD RPG Boards : RPG Architecture : Tendry's Challenge (Like Chip's Challenge, but Tendry instead of Chip. (CURRENTLY ALPHA!))
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Sillyman
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File: Tendrys Challenge.drh (4.5 KB)
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icon Tendry's Challenge (0)  
So yeah, here's my Chip's Challenge implementation.

TODO:
Make boot classes (note: very simple)
Make gravel
Make dirt
Make blocks sink in water
Make enemies
Make graphics
Finish making tutorial
Make CCLP2

Feel free to help if you want.

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[Last edited by Sillyman at 09-19-2008 12:03 AM]
09-14-2008 at 03:26 AM
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Zaratustra
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icon Re: Tendry's Challenge (+1)  
You could use potions or ATK Ups for chips, then have a strong enough monster as the gate.

[Last edited by Zaratustra at 09-15-2008 12:49 AM]
09-15-2008 at 12:49 AM
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Sillyman
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icon Re: Tendry's Challenge (0)  
Hmm... that might be better than using the 1hp monsters I currently do... guess I could script the wubdoor instead. Anyways, one thing I definitely need is custom graphics.

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09-15-2008 at 06:59 AM
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icon Re: Tendry's Challenge (0)  
Update:

Chips reworked. Ice now works slightly better than it did. The second level is accessible and completable from the editor, though not accessible from Play Game due to ice still being buggy, and some severe ugliness. New Cmd script to tell you what boots you have. Check first post for new hold file and TODO list.

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[Last edited by Sillyman at 09-15-2008 07:31 PM]
09-15-2008 at 07:30 PM
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kyevan
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icon Re: Tendry's Challenge (0)  
This is kinda neat but... why? Why not just use Tile World? The emulation of the ruleset (EITHER ruleset) is going to be more accurate there, isn't it? (For example, won't monsters be impossible? They're realtime and work across the entire level, neither of which is possible through scripting, as far as I know.)
09-18-2008 at 10:23 PM
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Sillyman
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icon Re: Tendry's Challenge (0)  
kyevan wrote:
This is kinda neat but... why? Why not just use Tile World? The emulation of the ruleset (EITHER ruleset) is going to be more accurate there, isn't it? (For example, won't monsters be impossible? They're realtime and work across the entire level, neither of which is possible through scripting, as far as I know.)

Why? Same reason people make Tetris in DROD. Same reason people make hobby OSs. Same reason people calculate Pi to more places than ever will be necessary. In other words, no reason at all except the challenge. Oh, and realtime monsters are possible in DROD RPG... just a tad difficult. Not working across the entire level is a bit of a problem, though I think the scripting commands will be backported, making it that much easier.

I have some other insane ideas... if only Ultima was free...

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09-18-2008 at 10:53 PM
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TFMurphy
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icon Re: Tendry's Challenge (+2)  
You know, you really don't need Ghost Display characters for *every* element.

Ice is far simpler if you use a different type of floor (Oremites as a quick example), and then have a Global Script check the player's position at each turn.

As an example, here's a quick and dirty sliding script I wrote that makes oremites slippery. There's a number of bugs with it, but you should be able to tweak it from there.
Click here to view the secret text

One problem for it is that only walls are checked as something that stops sliding. Obviously, you'll want more checks than that - just make a check for that element and goto NoMove if it's there. You can also check for visible NPCs - note that this won't work Ghost Display NPCs though. And enemies and blocks can use a version of this script in their own coding in order to slide too - all they need to check is if the floor they're standing on is Oremites (or whatever tile you choose to represent Ice) and if the square in front of them holds nothing that would stop them and then just keep on going in that direction.

[Last edited by TFMurphy at 09-18-2008 11:01 PM]
09-18-2008 at 10:57 PM
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Sillyman
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icon Re: Tendry's Challenge (0)  
Hey, thanks. I'll have to tweak it a bit to make walls bouncy and floor stop sliding, as well as to create ice corners, but that'll do excellently. Oh, and I'll turn oremites into image floor eventually. As for the ghost display characters... it works.

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[Last edited by Sillyman at 09-18-2008 11:01 PM]
09-18-2008 at 11:00 PM
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Sillyman
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icon Re: Tendry's Challenge (+2)  
Alright, here's the script after editing to make ice corners and make it bounce off walls... I've also edited it to make Alternate Floor ice. Something tells me I'm going to need a custom style to make it easier to figure out the corners. :P

Click here to view the secret text


Edit: Hold updated with new ice, see first post.

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[Last edited by Sillyman at 09-19-2008 12:03 AM]
09-19-2008 at 12:01 AM
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Someone Else
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icon Re: Tendry's Challenge (0)  
You can go through a corner straight one way, but not the other.
09-19-2008 at 01:13 AM
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Sillyman
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icon Re: Tendry's Challenge (0)  
Thus is intentional, and consistent with CC behavior.

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09-19-2008 at 01:40 AM
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icon Re: Tendry's Challenge (0)  
Really? Maybe it's just that they designed the levels not to make that possible...
09-19-2008 at 09:56 PM
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Sillyman
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icon Re: Tendry's Challenge (0)  
Or maybe I had the directions that are pass-thruable reversed... Ice corners should act as thin walls from the other direction, but if you're wearing ice-skates, you can pass through the interior one-way.

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[Last edited by Sillyman at 09-19-2008 10:02 PM]
09-19-2008 at 10:02 PM
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Chaco
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File: tendrys_challenge_tiles.zip (5.7 KB)
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icon Re: Tendry's Challenge (0)  
Hey Sillyman.

Attached are the following graphics:

-Water
-Fire
-Force floor
-Purple door
-Purple key (These two items replace the wub door and wub key.)

I think these look fairly reasonable and should be more informative than the graphics you're currently using.

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09-26-2008 at 08:32 PM
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Sillyman
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icon Re: Tendry's Challenge (0)  
Hey, thanks... bah, windows zip, tar.gz is much bettar. Yay, Archive Manager that came with Debian can handle it... sweet, these are awesome. Should get new version uploaded...

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09-27-2008 at 03:33 AM
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Neathro
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icon Re: Tendry's Challenge (0)  
Nice. Just... awesome. And it's easy to make more levels (Sandbox forever!), because once you get a what's-what, it's stupidly easy fairly simple.
:thumbsup
And it's like cheese. Mmm, mustard. Horsey!
Yes, I'm mad. ;)

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[Last edited by Neathro at 10-01-2008 09:37 PM]
10-01-2008 at 09:32 PM
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