Jutt wrote:
Minimal Art: 1E – made the change I suggested before. I'd like to know if you think this fix improves the room or that I should stick with the old version.
That made the room quite a bit trickier for me. Now I have to use one of the first two aumtlich as a shield rather than as a door opener. Having to freeze an aumtlich on Beethro's sword in addition to leading it around the room made the puzzle more interesting.
Living Statues: 1S – quite a lot of changes in the wall configurations, making the room trickier than before. I hope that should take care of all unintended shortcuts.
I like the new room. This time I had to plan and set up in advance a much longer zig-zag route for the golem. I don't think it's possible to solve this room accidentally any more.
Tricolour Trial: 1N1E – added two doors restricting your movement to the serpent loop once you step on the first pressure plate. Quite a drastic measure, but the safest I could think of.
Thank you for doing that. I finally appreciate the genius of this room now that you've forced me to do it your way. When watching your demo before I hadn't fully understood the role of the mimic in making the adder's tail move faster.
I have left the secret room and 1N1W on Who Is Afraid untouched for now. Not only so that testers can still comment on the current situation, but also because I haven't found a decent way to reorganize these rooms.
I'm not nearly as artistic or as artful as you, but here's one idea.
* Change the current secret into a required room and move it down to 1N1W.
* Add some color to 2S1W by working some floating platforms into the decorative design. Make a couple squares of the southern wall crumbly.
* Vertically reflect the mud growing puzzle (that's currently in 1N1W), move it to 3S1W, and make it secret.
Dischorran wrote:
I've completed Living Statues (so it's probably easier than the preceding level).
I wonder if CuriousShyRabbit agrees on this point, in that case it may be worth switching the levels.
I'm neutral on that point. For me, Tricolor Trial was the big step up in difficulty. I didn't think Minimal Art and Living Statues were that different from each other. I will say that the puzzles in Living Statues are more consistent. In Minimal Art, I found some puzzles quite easy (for example Entrance, 1N) and others quite hard (for example 1E, 1S).