TFMurphy
Level: Smitemaster
Rank Points: 3118
Registered: 06-11-2007
IP: Logged
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Re: Bumping Into Master Walls While On Hot Tiles Won't Kill You (+2)
Actually, any move through a Master Wall shouldn't be morphed anymore. If the demo that was recorded was made by a game that moved successfully through a Master Wall, then obviously the Master Wall was down and no conversion is necessary. If the Master Wall was up, the demo could not have made such a move. (Although it could be a demo for an old version of a room, but that's a different problem altogether and not unique to Master Walls)
There are a number of reasons behind Master Walls acting like this. One of the main reasons was that a conversion to a wait was no longer sufficient in demos: bumping an obstacle is much different than waiting. Mirrors could break (well, they could back when they could be placed on Master Walls, but that was changed in the same discussion), Fegundos could turn, scripts checking for Obstacle Bumps would run. And demos are also the principle way in which the undo command is recorded: what breaks demos also breaks the undo command.
Furthermore, being able to "bump" a Master Wall leads to a functionality that is not possible when the Master Wall drops. Imagine a room where swordless Beethro is surrounded by Master Walls and has a Fegundo and a Mimic elsewhere. You would be able to control the Fegundo by bumping the walls without moving the Mimic. This would not be possible if the Master Walls went down, and once the Master Walls are down, it'd be annoying for a player to get them back up if they wanted to try other things.
And finally, being able to view demos where a (different) player has used the passability of a Master Wall can be useful at times. Just because a room can't be highscorable as a result doesn't mean it can't still be interesting. But please note that this has *no* impact on the CaravelNet spider though: the spider can easily invalidate any demo that actually does pass through a Master Wall.
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