Bingbing wrote:
Chaco, please keep that last level. The puzzles there are really unique and fun.
Alright, Bingbing! You got it!
A new version of Terrakept Resonant has been uploaded. The changes are as follows:
The Seventh Level is now complete. Because I know not everyone appreciates scripting puzzles as much as Bingbing here does, I've included a way to skip the Seventh Level if you want to get to the end of the hold. However, in order to master the hold, you'll need to play Chaco's games.
I made a sign portrait for when Beethro is reading signs. Why? The exact same reason that Beethro now properly descends and ascends staircases when he enters rooms.
Twice Descended: Twice South Twice East will now just laugh at you if you kill the golems in their hallways and don't try to do anything to the snake's path. Now the puzzle has to be solved in order for the serpent to block the roach properly.
Thrice Descended has a few aesthetic changes but not really anything that affects any puzzles.
Quarce Descended: Once South Twice East is a little more difficult.
You no longer have to solve Quince Descended: Once North Once East in order to get to Once East and Once North Twice East.
Hall of Mastery: Once South has been made slightly less trivial.
After exiting by the staircase in the Egress, Beethro actually goes to the surface and on his way before the hold ends.
I believe the hold is complete in the sense that I won't be adding any more rooms to it. However, I'd like it if people would play through the hold and offer some comments on rooms that they think are too unintuitive, too tedious, too trivial because of some solution I missed, or whatever.
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