ErikH2000 wrote:
Here's the thing...
So much of the DROD story happens underground. I don't want DROD art to suffer from what I call "Avernum Syndrome", where every piece of art is rendered in the dreary light-starved environment that you would logically expect. Liberties should be taken.
I have no idea what "
Avernum Syndrome"
is, but I agree entirely that one would not want the dungeons to be dark and gloomy. There is a disease in TV dramas recently wherebye nobody ever seems to want to switch a light on and much of what is happening can't be seen; most frustrating.
But if you must have an explanation, there is always phosphorence. You know, like a bunch of glowing mushrooms on the ceiling? Or maybe the Empire has engineered light sources. It's certainly within their means. Or maybe the whole scene is depicted through the eyes of some creature with eyes very sensitive to light, so that what seemed dim or unlit to us, would be brilliant to it.
All very plausible, although I wasn't really asking for an explanation, and in a sense you have made my point (which I was obviously not explaining very well - it's late here
) What I was - gently I hope - suggesting was not that the light was too
bright, but that it was too
white, which is different. Phosphorescence for instance would surely give a greenish glow? - appropriately sinister perhaps.
I know it is a very personal response, but I see the dungeons not as being dim, but being lit in various ways, and therefore differently coloured, but not with white light. Is it possible that the 2 different snakes give off some light in their own colours; that goblins likewise emanate green shades; that the reason we see/don't see spiders is because they are luminous in some wavelengths of light only; could queen roaches' carapaces be highly irridescent, breaking up the available light in to many different colours; rock golems might be constructed from some quartz-like stone in a fluid form which, while they are alive, generates light (pick your colour) by converting their heat energy (and when they are killed, the solidifying process is accompanied by cooling/fading?); could the tribbles glow with a creamy-pinky sort of light which gets stronger as they get closer to Beethro, so that if he is near a large group of them the light level is very bright (but not white)?
I know I haven't touched on how the dungeons are lit when all the monsters have been killed, but I'm spouting all this off the top of my head, and it
is past my bedtime - my brain is slowling down!
I'm sorry I've rambled on a bit, but I just feel white light is visually wrong. Ho hum, everyone will have his/her own idea of what the dungeon look like and yours is, as I said originally, very impressive.
Elf(sleepy)stone.
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