Songsmith wrote:
Ah -- I was hoping this would be more difficult than it apparently is. Any suggestions you have for increasing its difficulty would be very welcome.
Well, as it is, the correct orbs simply open the respective doors - therefore, the order is irrelevant. Second, there are some other orbs that I found which simply toggle one or more doors, which can be used instead of the ones that open them. With only five doors and so many orbs I think you'd have a tough time ensuring a unique order for five orbs (at least without making it just as obvious as it is now to find the correct orbs).
One thing you could do (that would be a lot more work) is to script the orb actions. That way, when clicking on the orb in JtRH it would not tell you what the orb does. That would make it at least considerably harder to cheat.
However, even if you do the scripting thing, you should still do something to the orb actions to at least decrease the number of solutions (as it is there are many). Probably the best way would be to have the "
wrong"
orbs close all 5 doors, and the right ones open the corresponding door, and close those after it. For example, if the word was "
swine"
, the "
s"
orb would open the first door and close doors 2 through 5, the "
w"
orb would open the 2nd door and close doors 3 through 5, the "
i"
orb would open the 3rd door and close doors 4 and 5, etc.
Or, if you wanted to be really mean, you could have the "
wrong"
orbs close another door that starts open and can never be opened once closed.
Hope that helps.
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