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Caravel Forum : DROD Boards : Architecture : Goblin's Castle (My first hold, please test)
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golfrman
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icon Goblin's Castle (+1)  
Ok i am working on my first hold, it's not done yet but i would like people to tell me how it is so far, Please tell me any ctitisism you have, any glitches, or any impossible levels (which here shouldn't be because i have played all the way through and so has my dad) every time i finish a new level i will post with it and update this post with it, enjoy!

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[Last edited by golfrman at 08-10-2006 03:09 AM]
07-17-2006 at 07:13 PM
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Chaco
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Okay, I'll play it through.

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07-17-2006 at 07:20 PM
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Tim
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This is a mostly simple hold for the moment, but definitely not bad at all. There were some spelling mistakes, but the only one I remembered was "sieze" in the 1st level guard room.

Just finished it. (not the secret level though). Can't remember how to kill the slayer...

Anyone?

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07-17-2006 at 07:49 PM
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Chaco
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You have to get like this:
......
w.....
w..?\.
wwS..B
wwwwww


and move West.

Having mastered this hold, I can say that this hold is mostly about two things:

1. Control + Q
2. Secret wall mazes

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07-17-2006 at 08:12 PM
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Hikari
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icon Re: Goblin's Castle (+1)  
Tim wrote:
Can't remember how to kill the slayer...

This oughtta help...

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07-17-2006 at 08:14 PM
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golfrman
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Chaco wrote:
You have to get like this:
......
w.....
w..?\.
wwS..B
wwwwww


and move West.

Having mastered this hold, I can say that this hold is mostly about two things:

1. Control + Q
2. Secret wall mazes

ya, the first 2 levels are pretty simple. think the hold eventually is going to be about 6 floors (not including secret level and + a tower level tha you won't have to go through0 so altogether probly 8 floors, and tim you wan't me to give a demo of how to kill slyer?

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07-17-2006 at 08:31 PM
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golfrman
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File: Goblins Castle.hold (19.3 KB)
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icon Re: Goblin's Castle (0)  
ok i tweaked a few things and changed a few spelling errors, the level 2 staircase now leads to level 3 (which isn't done yet) so here's the updated version, please keep giving me feedback and thanx all for helping me out

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[Last edited by golfrman at 07-17-2006 09:06 PM]
07-17-2006 at 09:05 PM
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Tim
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golfrman wrote:
[...]and tim you wan't me to give a demo of how to kill slyer?
Nah, I've finally got it. And mastered the hold.

Thanks Chaco and Hikari, that's what I needed to solve the room.

In that slayer room, there are things like 'desroy' and 'deafeat'. (in the first version anyway, I haven't test the latest one)
07-17-2006 at 09:12 PM
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golfrman
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oh, i didn't notice that there, i'm not a very good speller, i make alot of typo's and i'm on a keyboard that isn't very good(the keys get stuck alot)

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07-17-2006 at 09:16 PM
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Tim
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Don't worry about the spelling.
I'm sure your dad can check it, and if not, wait until it's finished, and we'll put your text through a spell checker :)
< if you want to of course >
07-17-2006 at 09:31 PM
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golfrman
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okay, that wouls be nice, without spell checkers i am a disaster

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07-17-2006 at 09:53 PM
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tokyokid
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Just finished playing through, and I just noticed one problem. Floor 1 1S 3E When you exit west to the secret room, and you come back, the goblin repeats "How do you keep finding us..." and the seeps come back too. You can just put an 'end on room exit' command on the goblins and seeps, or anything else I missed. I'm sure you know how to do that, because all the other rooms had that command (unless i missed one) It's not a big problem, It just makes the hold better. And It might tick people off when they come back into the room and die from the seeps. Besides that, nice hold! :)

[Last edited by tokyokid at 07-18-2006 01:50 AM]
07-18-2006 at 01:49 AM
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golfrman
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ya, i's like the seeps to come back, just not the boglins, i didn't notice they did that thanx for pointing it out
just to let you guys know, level three should be done by tommorow

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07-18-2006 at 02:23 AM
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roach strangler
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I can't figure out the slayer room and I looked through all your posts can you send me a demo
07-18-2006 at 06:40 PM
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golfrman
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File: GC Roach Masters chamber 2E.demo (920 bytes)
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here you go, a demo of slayers defeat

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07-18-2006 at 06:59 PM
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golfrman
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icon Re: Goblin's Castle (0)  
and also, the new version of goblins castle! fixed a few bugs and spelling errors and floor 3 is now available!

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[Last edited by golfrman at 08-08-2006 11:19 PM]
07-18-2006 at 07:00 PM
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golfrman
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if you've cleare mall of the rooms, then you should be able to get ouy through 1S where the blue door is

EDIT: okay ifound the problem, it was set so that the room that the blue door unlocks is needed to open the blue door :D

here's a new version with that bug fixed, please tell me what you though of it overall

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[Last edited by golfrman at 07-19-2006 04:19 PM]
07-19-2006 at 04:15 PM
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golfrman
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hmm, try deleting the old one and putting in this one, becuase there are a few differences

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07-19-2006 at 09:03 PM
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coppro
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Go to the player change menu, and hit "export saves only". Then delete the hold, and import the newest one. Import the file that you just exported, and you won't lose any progress.
07-20-2006 at 02:16 AM
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golfrman
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coppro wrote:
Go to the player change menu, and hit "export saves only". Then delete the hold, and import the newest one. Import the file that you just exported, and you won't lose any progress.

sorry for the bump, but cmon people, i've only gotten 1 comment about floor 3 and that was a glitch

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07-23-2006 at 04:51 PM
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Tim
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golfrman wrote:
sorry for the bump, but cmon people, i've only gotten 1 comment about floor 3 and that was a glitch
Well, floor 3 was quite all right. The only thing is that people are still there after you've finished the room. If you enter the room with the kid a second time, he dies...
07-23-2006 at 07:43 PM
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Syntax
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golfrman wrote:
coppro wrote:
Go to the player change menu, and hit "export saves only". Then delete the hold, and import the newest one. Import the file that you just exported, and you won't lose any progress.

sorry for the bump, but cmon people, i've only gotten 1 comment about floor 3 and that was a glitch
No comment is probably a good sign ;)
07-23-2006 at 08:11 PM
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golfrman
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Tim wrote:
golfrman wrote:
sorry for the bump, but cmon people, i've only gotten 1 comment about floor 3 and that was a glitch
Well, floor 3 was quite all right. The only thing is that people are still there after you've finished the room. If you enter the room with the kid a second time, he dies...
you mean 1N1W? Ican't fix it right now because i'm on vacation and the hold is on a diff computer, but i'll get to that as soon as i can

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07-24-2006 at 01:12 AM
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golfrman
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finnaly fixed it, and i'm starting level 4 right now

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08-05-2006 at 08:44 PM
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golfrman
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File: Goblins Castle.hold (29.1 KB)
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new verion with floor 4 goblin king's thone room and dungeon(not finished yet) + a new secret room in floor 2! please leave many comments on what you like/didn't like!

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[Last edited by golfrman at 08-10-2006 03:08 AM]
08-10-2006 at 03:07 AM
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bandit1200
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Checkpoints at the exit to levels are "a good thing". Having to replay the golem room at the end of level 3 to get to level 4 isn't fun.

edit: Level 3 stairs end the hold so it looks like I'll get to play the golem room yet again. :\

[Last edited by bandit1200 at 08-10-2006 07:59 AM]
08-10-2006 at 07:56 AM
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golfrman
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oh, sorry about that, i'll change it right away
edit: ok new version

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[Last edited by golfrman at 08-10-2006 06:05 PM]
08-10-2006 at 05:54 PM
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bandit1200
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Oh-Oh!
Nothing wrong, except I don't even know where to start with 1W on level 4. Whatever I have done so far, all 3 snakes get stuck, and I just don't seem to have enough trapdoors to kill them. I had a good feeling about this level after playing 1E and 1S1E, then it all went to pot. :)
08-10-2006 at 08:23 PM
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golfrman
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bandit1200 wrote:
Oh-Oh!
Nothing wrong, except I don't even know where to start with 1W on level 4. Whatever I have done so far, all 3 snakes get stuck, and I just don't seem to have enough trapdoors to kill them. I had a good feeling about this level after playing 1E and 1S1E, then it all went to pot. :)
1S1E? either you mean 1N1E or something is very wrong, and what? didn't you go firther than 1N1E? there should be a room to the north of that
Edit: nevermind, i was thinking of west, but there is stuff south of 1S1E

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[Last edited by golfrman at 08-10-2006 09:33 PM]
08-10-2006 at 09:31 PM
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bandit1200
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It's OK, it was just my long winded way of saying I have no idea what to do in 1W.
08-10-2006 at 10:38 PM
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