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2477 |
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14 |
2478 |
07-14-2003 at 10:19 PM by trick |
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18 |
2482 |
12-31-2004 at 12:04 AM by joker5 |
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1 |
2484 |
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| for those repetitive times |
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25 |
2484 |
09-11-2006 at 09:40 AM by Syntax |
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| Cool idea, puzzle potential, but also a little RayGun |
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15 |
2490 |
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26 |
2492 |
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| Brown or Yellow |
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13 |
2495 |
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2 |
2496 |
07-13-2003 at 04:17 PM by Sokko |
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2 |
2502 |
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7 |
2502 |
09-25-2007 at 03:08 PM by coppro |
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2 |
2509 |
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1 |
2509 |
04-17-2003 at 10:34 PM by Schik |
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6 |
2510 |
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| eg. with little stepping stones to indicate diagonal crossings |
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22 |
2520 |
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| Throwing a few ideas out there. |
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19 |
2522 |
12-13-2008 at 02:01 AM by Syntax |
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| While we're discussing things in TCB (or not) |
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26 |
2525 |
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| I know it's been mentioned before |
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19 |
2526 |
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| Already coded! |
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9 |
2526 |
08-05-2008 at 01:18 AM by kyevan |
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| I dreamt about these..... |
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12 |
2527 |
01-04-2008 at 05:05 AM by Chalks |
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| [Game logic, 5.2 Upcoming] |
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5 |
2529 |
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| another scripting suggestion |
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4 |
2530 |
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| Monster class to its own |
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16 |
2530 |
11-01-2009 at 05:18 AM by coppro |
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17 |
2531 |
11-09-2008 at 10:29 AM by rman |
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3 |
2532 |
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| New (3-letter) tarstuff |
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23 |
2549 |
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23 |
2550 |
09-09-2007 at 01:29 AM by mrimer |
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9 |
2554 |
11-25-2003 at 08:14 PM by mrimer |
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5 |
2558 |
03-15-2004 at 02:49 PM by DiMono |
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| Play small holds straight off the web |
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26 |
2559 |
12-29-2006 at 11:56 AM by Maurog |