Phew -- I beat the game (at default speed, except for the last couple rooms). Took me over 2000 deaths, with about five rooms left unsolved. I agree with what Doom said, except
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×I snuck the yellow key from the box next to the captain and learned how to parry, then went back to finish him off easily.
Here's some more remarks:
* Many game elements are circles, but they use square collision detection (including the player) -- annoying! Circle-circle collision detection is no more complex a calculation and should be used where appropriate (i.e. is the distance between the centers of two circles <
their radii).
* I don't really like the bad-guys-pop-out-of-nowhere rooms.
* White kamikazes that break your sword down are interesting. It took me a while to figure out that I can keep my sword by hitting them from a certain direction or something.
* What's with the rainbow guy that remaps your command key settings? That would be okay for the last part of the fight, but it's annoying that they doesn't get put back on death.
* It's cool to have some background story, but regarding game elements, a lot of things happen that are never really explained, although the player can kind of figure stuff out by fumbling around a lot. I'd suggest having a message pop up the first time a new thing is touched explaining what's going on.
All in all, I'm glad the author made and published the game. It had some neat real time+space DRODlike concepts in it.
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Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.