michthro wrote:
What about the green doors?
There's only one green door in the image I'm looking at, and it doesn't prevent you from exiting to the west after killing the WW.
And, you know, that may be it. The image linked to by this thread is the original KDD (OK, not original perhaps, but earlier in any case), not KDD 2.0. I just pulled up the KDD 2.0 image and, yes, there's an extra green door.
So, I guess we both get to be right. If Raid-XXX is playing KDD 2.0, he should be fine. If he's playing an earlier KDD, then he's got a problem.
Josh
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"
Rings and knots of joy and grief, all interlaced and locking."
--William Buck