Well... I'm working again in this hold.
I'm going to up a new version, the main changes are:
-Added a bonus level. You'll need the two blue keys from the level 13. This level it's pretty hard I guess...(And three custom items inside this level).
-Removed the -90 attack from level 21 when you control the slayer.
-Added ambient music to levels.
-Modified some scripts. (items you had as Slayer and Tar are "
saved"
)
-Added "
life saved system"
in puzzles with laser machine.
-Tar don't receive damage from poison.
-Modified the level 27. (Access to the center is now 3S 1E and 3S 1W. Instead of 3S 2W and 3S 2E).
-Balanced enemies.
Changelog:
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LVL 1
-Modified entrance.
LVL 9
Entrance: Changed the shorcut to exit. Now cost the same greekles that the normal way (800).
LVL 12
-1S 1E: removed a greeckle door, because you could get the blue key unintended by closing the door.
LVL 13
-Hot titles do 46 DMG.
-1E 2E Changed blue key by a medium potion and a large potion by a blue key
-1E 2E You shouldn't get life in the entrance now.
LVL 14
-Changed level name
-Renamed the automatic machine and killer to blue machine/soldier machine
LVL 17:
-Hot titles do 75 DMG.
LVL 19:
-1S 1E: Cutscene no longer it's frozen. Correctly put the doors.
LVL 21:
-2N 1E: Your attack isn't reduced by 90.
-3N 3E: Added a script to save your life. Removed the three potions.
-2N 4E: Added a note in the scroll (you'll need a blue key).
LVL 25:
4S 2W: Removed the city chief
LVL 26:
3S 1E: Changed big potion to medium. Added a square to save your life.
LVL 22-28
-Balanced and changed monsters stats.
I don't know when the last level will be ready. But I'll try end this hold (and do a little story for it)
.