I voted for the RPG, naturally. I don't know what it is about DROD, but I've just never been able to get any good at it, and because it's a puzzle game and I feel that as an intelligent person I
should be able to get it, it just gets more and more frustrating, especially with all the new elements, the exponential rise in the number of possible interactions, and the sheer amount of knowledge required. To give just one trivial example, glancing through H&S recently I came across a reference to "
that well-known Slayer push trick"
or something like that. It's old news, so we assume everyone knows it. (This isn't a complaint about the people posting in H&S; of course they don't want to waste time explaining the same manoeuvres a thousand times.) There are now thousands of manoeuvres, interactions and exceptions you have to learn before you can even talk the same language as the other DROD players, and it's just depressing.
I love the RPG because it's really addictive, the way you can get so far, get stuck, feel there must be
something obvious you're missing so you can't resist going back and giving it just one more go. And the sheer satisfaction of finally being able to give a real beating to an enemy who had ten times all your stats the first time you encountered him
Oh, and the smaller room size makes architecture so much more enjoyable, while the larger tile size really makes the DROD graphics come into their own. I can't get enough of this game
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50th Skywatcher