I'm copy-and-pasting this to a bunch of places right now. If someone here is qualified, I would rather hire a DROD fan than some cold-handed stranger.
---
We are looking for a Mac C++ programmer to help us with a series of small tasks over the long term. This is a very small amount of work we're talking about. It probably averages out to something like 8 hours a month. We'd be paying you as a contractor--not as an employee. Unsurprisingly, you wouldn't be asked to relocate. Basically, we just want a consultant to assist our full-time developer.
We have a game (DROD: Journey to Rooted Hold) which has been ported to Mac OS X. It's a mature product that has been on the market for a year. The same source code is used for Windows, Linux, and Mac OS X builds with conditional compilation used to produce builds for different O/S targets. We would like to find a Mac programmer to do occasional work on this game and an upcoming sequel that is in beta-testing now. Work would involve:
* Making a patch installer for the game that can be easily updated.
* Making automated scripts that grab source from a repository, build a project and the installers.
* Giving instructions to our lead programmer who is inexperienced with Macs on how to handle some Mac-specific issues like updating the installers.
* Fixing porting issues that come up with new code in our sequel. We don't anticipate many porting issues because we already have the old product building on the Mac.
Things that are important for us in choosing a programmer to work with:
* At least to begin with, we would like to send a spec for a small task that takes a day or two and receive a flat-rate quote for the work. Once we are comfortable working with you, we could switch to an hourly rate and avoid the overhead of this approach.
* We want to work with a programmer who has had at least 3 years experience developing for Macs.
* Experience in these areas a plus: automated build management, CVS, SVN, SDL, PHP, Universal Binary/Intel, maintaining projects with 100k+ lines of code
* The programmer should provided estimated completion time on tasks and do a good job of meeting these times. Occasionally, we will have deadlines that need to be met to take advantage of opportunities, but even without these deadlines, it is very important to us that work be performed in a timely manner. Most tasks would be about a day of work and we'd generally want to see them finished within 30 days of the request.
If you are interested, please e-mail me with your hourly rate and a resume. I'm not real picky about the formatting of the resume. If you have a consulting business, then maybe there is a web page describing past projects I can look at. I basically just want to see what you've done in the past for Mac development.
-Erik Hermansen
erikh@caravelgames.com
____________________________
The Godkiller - Chapter 1 available now on Steam. It's a DROD-like puzzle adventure game.
dev journals |
twitch stream |
youtube archive (NSFW)
[Last edited by ErikH2000 at 07-05-2006 02:32 AM]