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Latest Post |
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| Like in wonderquest |
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| [Game logic, Unspecified future release] |
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11-23-2020 at 10:50 PM by skell |
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| A way to plan things out visually |
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07-17-2016 at 03:03 PM by Bent |
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| A new tar-stuff |
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| more predictable movement, no broken rooms |
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| So spiders aren't so like roaches |
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| and eye-Q potions |
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| or maybe shield goblins? |
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06-21-2006 at 02:03 AM by Chaco |
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| a seep generator |
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| after you hit F5, and for scripting locations. |
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09-22-2006 at 11:16 PM by coppro |
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| script commands related Beethro's visibility |
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| they're hard to see |
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| and guards that guard. |
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1956 |
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| At least as an option? |
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| A request of style, not substance. |
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| Doo Doo |
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04-20-2008 at 07:04 AM by Syntax |
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| pushable explosives |
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| So I read the multiplayer topic, and was struck by a thought.. |
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02-13-2007 at 03:58 AM by BDR |
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02-24-2007 at 07:02 AM by Doom |
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| This feels like something that's been suggested before, but I think we could use it |
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| while watching a demo |
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05-30-2005 at 05:05 PM by mrimer |
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| I'm forgetful |
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| Move Twice For Monster's Single Move |
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| As opposed to a blobby thing that looks kinda weird. |
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