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Latest Post |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Interface, 5.1.1 Beta 2020-11-12] order of operations bug |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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| [Game logic, 5.1.1 Release Candidate] |
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8 |
2056 |
10-18-2020 at 11:38 AM by skell |
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| [Interface, Unspecified future release] |
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6 |
1622 |
10-18-2020 at 11:40 AM by skell |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Visual, 5.1.1 Beta 2020-11-12] under very specific circumstances |
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3 |
1398 |
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| [Interface, 5.1.1 Beta 2020-11-12] ...if there are a lot of them. |
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7 |
1919 |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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1641 |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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12 |
2333 |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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| [Visual, 5.1.1 Beta 2020-11-12] make your mirrors hard to see but still there with this one weird trick |
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2 |
1868 |
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| [Visual, 5.1.1 Beta 2020-11-12] Red marker doesn't disappear |
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2 |
1832 |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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2171 |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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19 |
3614 |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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| [Game logic, 5.1.1 Beta 2020-11-12] |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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1944 |
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| [5.1.1 Beta 2020-11-12] Placing decoy causes rendering issue with environmental effects |
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3 |
1116 |
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| [Interface, 5.1.1 Beta 2020-11-12] |
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4 |
1438 |
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| [Visual, 5.1.1 Beta 2020-11-12] |
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10 |
1492 |
10-18-2020 at 03:24 PM by mrimer |
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| [Game logic, 5.1.1 Beta 2020-11-12] Pathmap problems |
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