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Caravel Forum : DROD Boards : Bugs : Clone and disarm token bug
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lsyddg
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icon Clone and disarm token bug (+2)  
Clone doesn't get armed immediately when a mimic steps on a disarm token. This only occurs if the mimic is placed by using a mimic potion moves after the clone.
If you tab to the clone, he will get his sword immediately and his sword can freeze aumtlich.

You can try it out in the attached hold.

[Last edited by lsyddg at 07-24-2014 08:12 AM]
07-24-2014 at 06:01 AM
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skell
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icon Re: Clone and disarm token bug (+3)  
Oh man, I don't know what to do here. On one hand it's really weird that the clone's weapon doesn't come out until the next turn. On the other if it would, it still shouldn't make a sword strike as per the rule which says that attacks happen only on monster's move.

I think it should be consistent with player rules, so that's how I'll change it:

1. Activating Weapon On/Off token immediately changes sheathe state of each armed character
2. They still will only strike on their move (so if it's a mimic who steps on the token clones will not trigger, as their processing order is lower)
3. But other things that interact with swords (eg. aumtlich beams) will trigger as normal, that is matching the visual state of the room.

PR

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10-09-2020 at 11:58 AM
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mrimer
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icon Re: Clone and disarm token bug (0)  
Sounds great! Thank you!

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10-13-2020 at 11:10 PM
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kieranmillar
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icon Re: Clone and disarm token bug (+1)  
Can confirm in the attached hold that all appears to be working fine in 5.1.1.alpha.2020-10-16.

The clone disarms and rearms immediately when a mimic placed during the room activates a disarm token, and the sword correctly interacts with aumtlich beams.
10-18-2020 at 12:13 PM
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