In the attached hold, in 1E, pushing special command asks you if you want to kill the roach, and saying "
ok"
causes an "
attack tile explosion"
to kill the roach. But even though the roach is dead, the room won't register as clear until you
leave the room and come back. This is extremely unusual behavior; usually a room either registers as clear and you leave and come back to find it still cleared, or it doesn't register as cleared, and you can leave and come back to find the monsters all back in place.
This won't happen if you remove the question part of the script and have just pushing special command blow up the roach.
This bug was discovered by GerAvos.
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[Last edited by Xindaris at 10-16-2016 03:35 PM]