Announcement: Be excellent to each other.


Caravel Forum : DROD Boards : Bugs : Flickering powder keg (under very specific circumstances)
New Topic New Poll Post Reply
Poster Message
Xindaris
Level: Smitemaster
Avatar
Rank Points: 1531
Registered: 06-13-2015
IP: Logged

File: Flickering Powder Keg.hold (11.6 KB)
Downloaded 39 times.
License: Public Domain
icon Flickering powder keg (+1)  
If you put a powder keg down in darkness right within reach of the custom Flower enemy from TSS, it flickers bright and then back to dark each time Beethro moves. I can't tell what exactly is causing this, but it definitely seems to have something to do with the adjacent Flower; this doesn't happen without it.

Making the entire room darker instead of putting a darkness tile on top of the keg doesn't cause an issue, but making a further darkness tile beyond the room's Weather-set darkness does.

This flickering happens if the conquer token isn't present too (i.e., if the flower is told to just stop and not appear), but less frequently.

____________________________
109th Skywatcher

Here are some links to Things!
Click here to view the secret text

02-06-2016 at 05:12 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
skell
Level: Legendary Smitemaster
Avatar
Rank Points: 3734
Registered: 12-28-2004
IP: Logged
icon Re: Flickering powder keg (+3)  
Today I learned when faced with ceiling darkness, DROD only applies 75% of that darkness to monsters. And, apparently, moving T-Objects.

Why would a mirror/keg placed above a monster be moving? It wasn't, but its tile was marked dirty by the monster below because monsters can be drawn raised, which caused the whole situation to happen. Fixed it by making moving kegs and mirrors have the same darkness applied as their stationary counterparts.

In other words, there was an identical bug when the keg/mirror was in motion. Best viewed at low repeat rates.

PR

____________________________
My website | Facebook | Twitter
10-16-2020 at 11:07 PM
View Profile Send Private Message to User Send Email to User Visit Homepage Show all user's posts High Scores This architect's holds Quote Reply
mrimer
Level: Legendary Smitemaster
Avatar
Rank Points: 5058
Registered: 02-04-2003
IP: Logged
icon Re: Flickering powder keg (0)  
Fixed a regression in the above PR:
The new member var wasn't being included in the copy constructor, which caused armed monster weapons to not have darkness applied to them.

PR 194.

Bonus:
Migrated this fix to RPG, plus some transparent code updates from the 5.0 engine.

Second bonus:
RPG mirror pushing is now animated.

____________________________
Gandalf? Yes... That's what they used to call me.
Gandalf the Grey. That was my name.
I am Gandalf the White.
And I come back to you now at the turn of the tide.

[Last edited by mrimer at 10-18-2020 03:21 PM]
10-17-2020 at 03:46 AM
View Profile Send Private Message to User Send Email to User Show all user's posts High Scores This architect's holds Quote Reply
kieranmillar
Level: Smitemaster
Rank Points: 2670
Registered: 07-11-2014
IP: Logged
icon Re: Flickering powder keg (+1)  
Can confirm in 5.1.1.alpha.2020-10-16 that the flickering bug in the attached example hold does not occur, and monster weapons appear to have darkness correctly applied to them.
10-18-2020 at 12:25 PM
View Profile Send Private Message to User Show all user's posts High Scores This architect's holds Quote Reply
New Topic New Poll Post Reply
Caravel Forum : DROD Boards : Bugs : Flickering powder keg (under very specific circumstances)
Surf To:


Forum Rules:
Can I post a new topic? No
Can I reply? No
Can I read? Yes
HTML Enabled? No
UBBC Enabled? Yes
Words Filter Enable? No

Contact Us | CaravelGames.com

Powered by: tForum tForumHacks Edition b0.98.8
Originally created by Toan Huynh (Copyright © 2000)
Enhanced by the tForumHacks team and the Caravel team.