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Caravel Forum : DROD Boards : Bugs : Placing decoy causes rendering issue with environmental effects (Placing decoy causes rendering issue with environmental effects)
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kikuchiyo
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icon Placing decoy causes rendering issue with environmental effects (+2)  
In hold `The Tower`, level `Tower roof`, room 1S1W attempting to place a decoy causes a weird rendering issue: in the patch where the decoy would be visible the environmental effects are disabled, and the monsters are not shown either. Moving the would-be-decoy around drags and increased the altered screen area. Actually placing the decoy clears the glitch.

See the attached screenshot.

DROD version: TSS 5.1.6513, Linux
07-30-2020 at 11:20 PM
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mauvebutterfly
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icon Re: Placing decoy causes rendering issue with environmental effects (+1)  
Possibly the same issue. Placing a decoy while invisible with a clone in the room. Incidentally, the clone's sword is sticking out of the far left of the coloured section, so you can see that monsters and other entities have temporarily been erased. Fortunately it's just a graphical issue since I can't place the decoy on any of them.

The screen fixes when I leave focus from the game to another application and then go back, or when I undo my move or place the decoy.

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09-11-2020 at 08:13 AM
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Caravel Forum : DROD Boards : Bugs : Placing decoy causes rendering issue with environmental effects (Placing decoy causes rendering issue with environmental effects)
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