Rabscuttle
Level: Smitemaster

Rank Points: 2526
Registered: 09-10-2004
IP: Logged
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Re: Won't detect or generate active eyes (+3)
The normal "Wait For Evil Eye" catches both sorts, which makes sense (although as I said in t'other thread, it'd be good to be able to differentiate them)
You can fake generating an evil eye by creating a custom creature that looks like an awake evil eye and just has the commands "Appear" and "Turn into Monster", then use "Generate Entity type CustomEvilEye"
There are some minor differences - you can Generate monsters under a weapon, but something won't Appear under a weapon (and custom monsters automatically get generated invisible and need to appear first) You can perhaps get around this with Ghosting and stuff, but I always had a 1-turn delay somewhere.
[Last edited by Rabscuttle at 03-03-2020 12:43 AM]
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