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| [Interface] |
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01-24-2023 at 09:06 PM by Kalin |
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| [Game logic, 5.2 Upcoming] |
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| [Game logic, 5.2 Upcoming] |
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02-18-2022 at 12:45 AM by mrimer |
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02-02-2022 at 02:37 AM by melvin |
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| Floor tiles which move monsters and Beethro |
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| [Game logic] when the entrance is blocked by a tarstuff pool |
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962 |
11-29-2021 at 09:02 PM by Kalin |
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| [Game logic, 5.2 Upcoming] Allow for scripting of complex characters, such as two moves per turn, post-move checking |
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723 |
11-08-2021 at 01:16 PM by Kalin |
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| [Game logic, 5.2 Upcoming] |
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| [Interface] |
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| [Game logic, 5.2 Upcoming] |
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| for vastly easier custom "queens" |
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815 |
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| stairs that go east and west instead of just north and south |
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| [Interface, 5.2 Upcoming] Aggregation of other threads |
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2110 |
07-31-2021 at 03:46 AM by JLE |
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1108 |
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| [Visual, 5.2 Upcoming] for custom portrait makers |
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2926 |
07-26-2021 at 09:52 PM by mrimer |
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| [Game logic, 5.2 Upcoming] We'll probably never get this... |
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8 |
3076 |
07-26-2021 at 09:45 PM by mrimer |
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| instead of DROD |
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| for custom player role nonsense |
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| A simple idea. Hopefully easy, but not sure. |
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03-13-2021 at 10:04 AM by Doom |