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Caravel Forum : DROD Boards : Feature Requests : Wait for Remains (oh no more lemmings. i mean script commands)
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hyperme
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icon Wait for Remains (0)  
Yet another hopefully minor script request.

It's been mentioned that it would be neat to be able to check for Golem and Construct remains with scripts. Wait for Remains would check for Golem piles or inactive constructs in an area, like Wait for Entity.

(Wait while Remains would also be possible I guess)

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04-28-2015 at 09:02 PM
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Someone Else
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icon Re: Wait for Remains (0)  
Also Fegundo ashes?
04-28-2015 at 09:59 PM
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melvin
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icon Re: Wait for Remains (+1)  
I really needed this today, but from what I see it's not possible in current TSS.

Workaround appears to be to write a custom golem NPC and voodoo script a bit there.

Maybe one day! :)

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01-26-2022 at 04:45 PM
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hyperme
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icon Re: Wait for Remains (+2)  
Good news: "One day" will be the day a 5.2 alpha is released, as this command has been implemented for 5.2

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01-26-2022 at 05:35 PM
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melvin
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icon Re: Wait for Remains (0)  
That's great! Looking forward to that one day, read a bunch of other things coming to 5.2 that seem very interesting.

Cheers

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*Having a DROD brake ATM, sorry* Jul-2013: I'm back (and DO want to finish that hold)!

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01-26-2022 at 05:37 PM
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kieranmillar
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icon Re: Wait for Remains (+1)  
Can confirm this is working as expected in 5.2.0.508
06-09-2023 at 07:56 PM
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averagemoe
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icon Re: Wait for Remains (0)  
Currently, there's no way to tell the difference between a Gentryii chain, and a northwest-facing head. I figure this is a good place to suggest a fix for that.

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12-27-2023 at 04:27 PM
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hyperme
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icon Re: Wait for Remains (+1)  
A Gentryii chain is not really a monster remains. Checking for monster parts should be a separate FR.

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12-27-2023 at 09:05 PM
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Caravel Forum : DROD Boards : Feature Requests : Wait for Remains (oh no more lemmings. i mean script commands)
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