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Topic Starter |
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3745 |
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35 |
5175 |
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| Helping lines |
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3 |
1376 |
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| Are you willing to make your demos public? |
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10 |
1980 |
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| Like in wonderquest |
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1 |
1260 |
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| [Game logic, Unspecified future release] |
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12 |
2455 |
11-23-2020 at 10:50 PM by skell |
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| A way to plan things out visually |
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2 |
1628 |
07-17-2016 at 03:03 PM by Bent |
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| A new tar-stuff |
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11 |
1911 |
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| more predictable movement, no broken rooms |
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1 |
1548 |
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| So spiders aren't so like roaches |
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21 |
2811 |
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| and eye-Q potions |
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3 |
1374 |
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| or maybe shield goblins? |
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14 |
1987 |
06-21-2006 at 02:03 AM by Chaco |
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| a seep generator |
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5 |
1431 |
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| after you hit F5, and for scripting locations. |
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0 |
1511 |
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4 |
1494 |
09-22-2006 at 11:16 PM by coppro |
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| script commands related Beethro's visibility |
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4 |
1608 |
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| they're hard to see |
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19 |
3187 |
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| and guards that guard. |
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8 |
2009 |
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| At least as an option? |
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3 |
1377 |
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10 |
1966 |
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9 |
1553 |
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3 |
1527 |
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| A request of style, not substance. |
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32 |
3587 |
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| Doo Doo |
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16 |
1989 |
04-20-2008 at 07:04 AM by Syntax |
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2 |
1273 |
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| pushable explosives |
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5 |
1349 |
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| So I read the multiplayer topic, and was struck by a thought.. |
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29 |
2802 |
02-13-2007 at 03:58 AM by BDR |