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Latest Post |
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 | [Visual, RPG 2.1] works similarly to _MyColor |
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3107 |
11-06-2025 at 07:20 PM by Nuntar |
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 | Assist in scripting |
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2909 |
05-28-2010 at 03:06 PM by Chaco |
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 | Extra feature |
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2620 |
03-05-2016 at 02:08 AM by mrimer |
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 | Get rid of a red herring |
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2851 |
03-26-2016 at 03:47 PM by Chaco |
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 | [Unspecified future release] |
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97 |
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 | [Interface, RPG 2.1] |
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 | [Interface] |
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 | a simple substitute for demos |
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4394 |
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2 |
2761 |
12-14-2008 at 11:50 PM by Liquen |
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 | [Interface, ] So you can be sure when you've done it all |
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5947 |
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 | [Game logic, ] |
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3 |
924 |
06-08-2023 at 08:23 AM by mrimer |
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 | [Interface, RPG 2.1] |
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62 |
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7 |
2940 |
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 | Sword which stacks damage. |
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4 |
2996 |
05-13-2013 at 04:17 PM by mrimer |
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7 |
2978 |
09-25-2008 at 10:10 AM by mrimer |
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6 |
3232 |
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3254 |
08-22-2009 at 09:27 PM by Fang |
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 | [Game logic] |
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8 |
3542 |
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4 |
2992 |
06-29-2009 at 04:24 PM by Fang |
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 | [Game logic, ] |
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3513 |
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 | [Game logic, ] Because flexibility is fun. |
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4537 |
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 | [Game logic, ] 'Wait we don't have these?' isn't a good reaction |
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6 |
3459 |
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 | [Interface] |
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4 |
2839 |
11-25-2020 at 12:24 PM by mrimer |
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 | And even shields maybe? |
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4506 |
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 | [Game logic] These are terrible names |
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3 |
2742 |
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 | [Interface] Like Plates and Orbs, but actually serious |
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2 |
3124 |
10-29-2020 at 04:45 PM by mrimer |
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 | [Game logic, ] |
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1585 |
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 | [Game logic, ] Additional type of customization |
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2 |
1113 |
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 | [Interface, RPG 2.0] |
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4 |
1346 |
06-29-2023 at 06:45 PM by mrimer |
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 | [Game logic, RPG 2.0] |
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1 |
1821 |
06-17-2024 at 11:56 AM by mrimer |